- sacrifice_item_stack()
: godprayer.cc
, godprayer.h
- safe_to_remove()
: item_use.h
, item_use.cc
- sage_card()
: decks.cc
, decks.h
- sanity_check_maps()
: maps.h
, maps.cc
- save_abyss_uniques()
: abyss.cc
, abyss.h
- save_exists()
: files.cc
, files.h
- save_game()
: files.cc
, files.h
- save_game_state()
: files.h
, files.cc
- save_ghost()
: files.cc
, files.h
- save_hints()
: hints.cc
, hints.h
- save_messages()
: message.cc
, message.h
- save_notes()
: notes.cc
, notes.h
- save_player_name()
: initfile.cc
, initfile.h
- savedir_versioned_path()
: files.cc
, files.h
- scale_dice()
: random.cc
, random.h
- scan_artefacts()
: player.h
, player.cc
- scan_mon_inv_randarts()
: mon-util.cc
, mon-util.h
- school_by_name()
: spl-util.cc
, spl-util.h
- score_file_name()
: hiscores.cc
- scramble()
: misc.cc
, misc.h
- screenshot()
: view.cc
, view.h
- scroll_message_window()
: message.cc
, message.h
- search_around()
: misc.cc
, misc.h
- search_astar()
: mon-abil.cc
- search_dungeon()
: mon-abil.cc
- see_cell()
: l_you.cc
- see_cell_no_trans()
: l_you.cc
- seed_rng()
: rng.cc
, rng.h
- seen_item()
: itemprop.cc
, itemprop.h
- seen_monster()
: mon-stuff.cc
, mon-stuff.h
- seen_monsters_react()
: view.cc
, view.h
- seen_notable_thing()
: dgn-overview.h
, dgn-overview.cc
- seen_replace_feat()
: dungeon.cc
, dungeon.h
- select_items()
: invent.cc
, invent.h
- serpent_of_hell_resists()
: mon-util.cc
, mon-util.h
- set_artefact_name()
: artefact.cc
, artefact.h
- set_attack_conducts()
: godconduct.cc
, godconduct.h
- set_auto_exclude()
: exclude.cc
, exclude.h
- set_branch_flags()
: branch.cc
, branch.h
- set_buffering()
: libw32c.h
- set_cursor_enabled()
: libdos.h
, libunix.cc
, libunix.h
, libw32c.h
- set_equip_desc()
: itemprop.cc
, itemprop.h
- set_equip_race()
: itemprop.cc
, itemprop.h
- set_exclude()
: exclude.cc
, exclude.h
- set_feature_desc_long()
: describe.cc
, describe.h
- set_feature_desc_short()
: directn.cc
, directn.h
- set_feature_quote()
: describe.cc
, describe.h
- set_gloves_random_desc()
: itemprop.cc
, itemprop.h
- set_god_ability_slots()
: abl-show.cc
, abl-show.h
- set_helmet_desc()
: itemprop.cc
, itemprop.h
- set_helmet_random_desc()
: itemprop.cc
, itemprop.h
- set_hp()
: player.cc
, player.h
- set_hunger()
: food.cc
, food.h
- set_ident_flags()
: itemprop.cc
, itemprop.h
- set_ident_type()
: itemname.cc
, itemname.h
- set_item_ego_type()
: itemprop.cc
, itemprop.h
- set_item_stationary()
: itemprop.cc
, itemprop.h
- set_level_annotation()
: dgn-overview.cc
, dgn-overview.h
- set_level_exclusion_annotation()
: dgn-overview.cc
, dgn-overview.h
- set_level_flags()
: dungeon.cc
, dungeon.h
- set_los_radius()
: los.cc
, los.h
- set_more_autoclear()
: message.cc
, message.h
- set_mouse_enabled()
: libunix.cc
, libunix.h
, libw32c.h
- set_mp()
: player.cc
, player.h
- set_msg_dump_file()
: message.cc
, message.h
- set_random_slime_target()
: mon-movetarget.cc
, mon-movetarget.h
- set_random_target()
: mon-behv.h
, mon-movetarget.cc
- set_redraw_status()
: stuff.cc
, stuff.h
- set_sprint_map()
: sprint.cc
, sprint.h
- set_string_input()
: libw32c.h
- set_terrain_changed()
: map_knowledge.cc
, map_knowledge.h
- set_terrain_mapped()
: map_knowledge.cc
, map_knowledge.h
- set_terrain_seen()
: map_knowledge.cc
, map_knowledge.h
- set_terrain_visible()
: map_knowledge.cc
, map_knowledge.h
- set_tutorial_map()
: tutorial.cc
, tutorial.h
- set_unique_item_status()
: artefact.cc
, artefact.h
- set_vault_mon_list()
: mon-place.cc
, mon-place.h
- setup_environment_effects()
: misc.cc
, misc.h
- setup_feature_descs_short()
: directn.cc
, directn.h
- setup_fire_storm()
: spl-damage.cc
, spl-damage.h
- setup_game()
: ng-setup.cc
, ng-setup.h
- setup_lightning_explosion()
: mon-stuff.cc
, mon-stuff.h
- setup_missile_beam()
: item_use.cc
, item_use.h
- setup_mons_cast()
: mon-cast.cc
, mon-cast.h
- setup_spore_explosion()
: mon-stuff.cc
, mon-stuff.h
- setup_vault_mon_list()
: mon-place.cc
, mon-place.h
- sgn()
: externs.h
- sha256_genrand()
: sha256.cc
, sha256.h
- shadow_lantern_effect()
: it_use3.cc
, it_use3.h
- shaft_known()
: traps.cc
, traps.h
- shedu_do_actual_resurrection()
: mon-death.cc
, mon-death.h
- shedu_do_resurrection()
: mon-death.cc
, mon-death.h
- shedu_pair_alive()
: mon-death.cc
, mon-death.h
- shell_safe()
: libutil.cc
, libutil.h
- shield_reflects()
: itemprop.cc
, itemprop.h
- shift_monster()
: mon-stuff.cc
, mon-stuff.h
- shoals_apply_tides()
: dgn-shoals.cc
, dgn-shoals.h
- shoals_postprocess_level()
: dgn-shoals.cc
, dgn-shoals.h
- shoals_release_tide()
: dgn-shoals.cc
, dgn-shoals.h
- shop()
: shopping.cc
, shopping.h
- shop_name()
: shopping.cc
, shopping.h
- shop_type_name()
: shopping.cc
, shopping.h
- shop_type_suffix()
: shopping.cc
, shopping.h
- shoptype_identifies_stock()
: shopping.cc
, shopping.h
- short_ghost_description()
: describe.cc
, describe.h
- short_place_name()
: place.cc
, place.h
- show2grid()
: viewgeom.h
- show2view()
: viewgeom.h
- show_bounds()
: coord.h
- show_butchering_help()
: command.cc
, command.h
- show_init()
: show.cc
, show.h
- show_interlevel_travel_branch_help()
: command.cc
, command.h
- show_interlevel_travel_depth_help()
: command.cc
, command.h
- show_levelmap_help()
: command.cc
, command.h
- show_map()
: viewmap.cc
, viewmap.h
- show_pickup_menu_help()
: command.cc
, command.h
- show_specific_help()
: command.cc
- show_stash_search_help()
: command.cc
, command.h
- show_targeting_help()
: command.cc
, command.h
- show_update_at()
: show.cc
, show.h
- show_update_emphasis()
: show.cc
, show.h
- shuffle_all_decks_on_level()
: decks.cc
, decks.h
- sighup_save_and_exit()
: libunix.cc
- silenced()
: areas.h
, l_you.cc
, areas.cc
- simple_god_message()
: religion.cc
, religion.h
- simple_monster_message()
: mon-stuff.cc
, mon-stuff.h
- single_damage_type()
: itemprop.cc
, itemprop.h
- single_level_branch()
: place.cc
, place.h
- skill_bump()
: stuff.cc
, stuff.h
- skill_cost_needed()
: skills.cc
, skills.h
- skill_exp_needed()
: skills2.cc
, skills2.h
- skill_manual()
: it_use3.cc
, it_use3.h
- skill_menu()
: skills2.cc
, skills2.h
- skill_name()
: skills2.cc
, skills2.h
- skill_title()
: skills2.cc
, skills2.h
- skill_title_by_rank()
: skills2.cc
, skills2.h
- skill_transfer_amount()
: skills2.cc
, skills2.h
- slaying_bonus()
: player.cc
, player.h
- slide_feature_over()
: terrain.cc
, terrain.h
- slime_convert()
: attitude-change.cc
, attitude-change.h
- slime_creature_mutate()
: mon-abil.cc
, mon-abil.h
- slime_wall_damage()
: effects.cc
, effects.h
- slime_wall_neighbour()
: terrain.cc
, terrain.h
- slimify_monster()
: mon-stuff.cc
, mon-stuff.h
- slow_player()
: player.cc
, player.h
- sort_item_art()
: invent.cc
- sort_item_basename()
: invent.cc
- sort_item_charged()
: invent.cc
- sort_item_curse()
: invent.cc
- sort_item_ego()
: invent.cc
- sort_item_equipped()
: invent.cc
- sort_item_freshness()
: invent.cc
- sort_item_fullname()
: invent.cc
- sort_item_glowing()
: invent.cc
- sort_item_identified()
: invent.cc
- sort_item_qty()
: invent.cc
- sort_item_qualname()
: invent.cc
- sort_item_slot()
: invent.cc
- spawn_corpse_mushrooms()
: effects.cc
, effects.h
- spawn_random_monsters()
: mon-place.cc
, mon-place.h
- species_apt()
: skills2.cc
, skills2.h
- species_apt_factor()
: skills2.cc
, skills2.h
- species_genus()
: species.cc
, species.h
- species_has_claws()
: species.cc
, species.h
- species_likes_water()
: player.cc
, player.h
- species_name()
: species.h
, l_you.cc
, species.cc
- species_size()
: species.cc
, species.h
- speed_to_duration()
: misc.h
, misc.cc
- spell_by_name()
: spl-util.cc
, spl-util.h
- spell_difficulty()
: spl-util.cc
, spl-util.h
- spell_direction()
: spl-util.cc
, spl-util.h
- spell_enhancement()
: spl-cast.cc
, spl-cast.h
- spell_fail()
: spl-cast.cc
, spl-cast.h
- spell_harms_area()
: spl-util.cc
, spl-util.h
- spell_harms_target()
: spl-util.cc
, spl-util.h
- spell_highlight_by_utility()
: spl-util.cc
, spl-util.h
- spell_hunger()
: spl-util.cc
, spl-util.h
- spell_hunger_string()
: spl-cast.cc
, spl-cast.h
- spell_is_direct_explosion()
: spl-util.cc
, spl-util.h
- spell_is_empowered()
: spl-util.cc
, spl-util.h
- spell_is_risky()
: spl-util.h
- spell_is_uncastable()
: spl-cast.cc
, spl-cast.h
- spell_is_useful()
: spl-util.h
- spell_is_useless()
: spl-util.cc
, spl-util.h
- spell_levels_required()
: spl-util.cc
, spl-util.h
- spell_mana()
: spl-util.cc
, spl-util.h
- spell_needs_foe()
: spl-util.cc
, spl-util.h
- spell_needs_tracer()
: spl-util.cc
, spl-util.h
- spell_no_hostile_in_range()
: spl-util.cc
, spl-util.h
- spell_noise()
: spl-util.cc
, spl-util.h
- spell_noise_string()
: spl-cast.cc
, spl-cast.h
- spell_power_bars()
: spl-cast.cc
, spl-cast.h
- spell_power_cap()
: spl-util.cc
, spl-util.h
- spell_power_colour()
: spl-cast.cc
, spl-cast.h
- spell_power_string()
: spl-cast.cc
, spl-cast.h
- spell_range()
: spl-util.cc
, spl-util.h
- spell_range_string()
: spl-cast.cc
, spl-cast.h
- spell_rarity()
: spl-book.cc
, spl-book.h
- spell_sanctuary_castable()
: spl-util.cc
, spl-util.h
- spell_schools_string()
: spl-cast.h
, spl-cast.cc
- spell_title()
: spl-util.cc
, spl-util.h
- spell_to_zap()
: spl-zap.h
, spl-zap.cc
- spell_type2skill()
: spl-util.h
, spl-util.cc
- spell_typematch()
: spl-util.cc
, spl-util.h
- spell_zap_power()
: spl-zap.cc
, spl-zap.h
- spell_zap_power_cap()
: spl-zap.h
, spl-zap.cc
- spellbook_contents()
: spl-book.cc
, spl-book.h
- spelltype_long_name()
: spl-util.cc
, spl-util.h
- spelltype_short_name()
: spl-util.cc
, spl-util.h
- spirit_fades()
: mon-death.h
, mon-death.cc
- splash_with_acid()
: ouch.cc
, ouch.h
- split_potions_into_decay()
: misc.h
, misc.cc
- split_string()
: libutil.cc
, libutil.h
- sprint_give_items()
: sprint.h
, sprint.cc
- sprint_modify_abyss_exit_chance()
: sprint.cc
, sprint.h
- sprint_modify_exp()
: sprint.h
, sprint.cc
- sprint_modify_exp_inverse()
: sprint.cc
, sprint.h
- sprint_modify_piety()
: sprint.h
, sprint.cc
- sprint_modify_skills()
: sprint.h
, sprint.cc
- sprint_veto_random_abyss_monster()
: sprint.cc
, sprint.h
- staff_spell()
: spl-book.h
, spl-book.cc
- stair_climb_verb()
: terrain.h
, terrain.cc
- start_delay()
: delay.h
, delay.cc
- start_explore()
: travel.cc
, travel.h
- start_to_book()
: newgame.cc
, newgame.h
- start_to_wand()
: newgame.h
, newgame.cc
- start_translevel_travel()
: travel.h
, travel.cc
- start_translevel_travel_prompt()
: travel.h
, travel.cc
- start_travel()
: travel.h
, travel.cc
- starts_with()
: libutil.h
- startup_step()
: startup.cc
, startup.h
- stash_annotate_item()
: stash.cc
- stash_init_new_level()
: stash.h
, stash.cc
- stasis_blocks_effect()
: item_use.cc
, item_use.h
- stat_desc()
: player-stats.h
, player-stats.cc
- stat_mult()
: stuff.h
, stuff.cc
- stealth_desc()
: output.cc
, output.h
- steam_cloud_damage()
: cloud.cc
, cloud.h
, cloud.cc
- stepdown_value()
: stuff.cc
, stuff.h
- stinking_cloud()
: spl-clouds.cc
, spl-clouds.h
- stonemail()
: spl-goditem.cc
, spl-goditem.h
- stop_attack_prompt()
: misc.h
, misc.cc
- stop_butcher_delay()
: delay.h
, delay.cc
- stop_delay()
: delay.h
, delay.cc
- stop_running()
: travel.h
, travel.cc
- store_tilename_get_index()
: mapdef.h
- str_to_branch()
: branch.cc
, branch.h
- str_to_channel()
: initfile.cc
, initfile.h
- str_to_colour()
: colour.h
, colour.cc
- str_to_fprop()
: fprop.cc
, fprop.h
- str_to_god()
: religion.h
, religion.cc
- str_to_item_status_flags()
: l_item.cc
- str_to_kill_method()
: hiscores.cc
- str_to_level_area_type()
: branch.cc
, branch.h
- str_to_shoptype()
: misc.h
, misc.cc
- str_to_skill()
: skills2.h
, skills2.cc
- str_to_species()
: species.h
, species.cc
- str_to_summon_type()
: initfile.h
, initfile.cc
- str_to_tile_colour()
: colour.h
- str_to_trap()
: describe.cc
, describe.h
- str_to_ugly_thing_colour()
: mon-util.cc
, mon-util.h
- strength()
: l_you.cc
- stricmp()
: libutil.cc
- string_matches_ability_name()
: abl-show.h
, abl-show.cc
- stringize_glyph()
: viewchar.h
, viewchar.cc
- strip_all_maps()
: maps.h
, maps.cc
- strip_bool_tag()
: libutil.h
, libutil.cc
- strip_filename_unsafe_chars()
: libutil.cc
, libutil.h
- strip_number_tag()
: libutil.cc
, libutil.h
- strip_suffix()
: libutil.h
, libutil.cc
- strip_tag()
: libutil.cc
, libutil.h
- strip_tag_prefix()
: libutil.h
, libutil.cc
- strlcpy()
: libutil.h
, libutil.cc
- strlwr()
: libunix.cc
, libunix.h
- strwidth()
: libutil.h
, libutil.cc
, libutil.h
- sub_type_string()
: itemname.cc
, itemname.h
, itemname.cc
- subdungeon_depth()
: place.cc
, place.h
- summon_animals()
: spl-summoning.h
, spl-summoning.cc
- summon_any_demon()
: mon-place.cc
, mon-place.h
- summon_any_dragon()
: mon-place.cc
, mon-place.h
- summon_any_holy_being()
: mon-place.cc
, mon-place.h
- summon_berserker()
: spl-summoning.cc
, spl-summoning.h
- summon_common_demon()
: spl-summoning.cc
, spl-summoning.h
- summon_demon_type()
: spl-summoning.h
, spl-summoning.cc
- summon_greater_demon()
: spl-summoning.cc
, spl-summoning.h
- summon_holy_warrior()
: spl-summoning.cc
, spl-summoning.h
- summon_lesser_demon()
: spl-summoning.h
, spl-summoning.cc
- summoned_poof_msg()
: mon-stuff.cc
, mon-stuff.h
- swap_check()
: mon-stuff.h
, mon-stuff.cc
- swap_clouds()
: cloud.cc
, cloud.h
- swap_features()
: terrain.cc
, terrain.h
- swap_inv_slots()
: command.h
, command.cc
- swap_places()
: mon-stuff.cc
, mon-stuff.h
- swap_with_monster()
: misc.cc
, misc.h
- sysfail()
: errors.cc
, errors.h
Generated on Thu Jan 13 13:43:48 2011 by
1.5.6