#include "enum.h"


Go to the source code of this file.
| bool already_learning_spell | ( | int | spell | ) |

| void autotoggle_autopickup | ( | bool | off | ) |

| void clear_macro_process_key_delay | ( | ) |

| delay_type current_delay_action | ( | ) |

| bool delay_is_run | ( | delay_type | delay | ) |
| const char* delay_name | ( | int | delay | ) |
| void finish_last_delay | ( | ) |
| activity_interrupt_type get_activity_interrupt | ( | const std::string & | ) |
| delay_type get_delay | ( | const std::string & | ) |
| void handle_delay | ( | ) |

| void handle_interrupted_swap | ( | bool | swap_if_safe = false, |
|
| bool | force_unsafe = false, |
|||
| bool | transform = false | |||
| ) |

| bool interrupt_activity | ( | activity_interrupt_type | ai, | |
| const activity_interrupt_data & | a = activity_interrupt_data(), |
|||
| std::vector< std::string > * | msgs_buf = NULL | |||
| ) |

| bool is_being_butchered | ( | const item_def & | item, | |
| bool | just_first = true | |||
| ) |

| bool is_butchering | ( | ) |

| bool is_vampire_feeding | ( | ) |

| void maybe_clear_weapon_swap | ( | ) |

| bool player_stair_delay | ( | ) |

| void start_delay | ( | delay_type | type, | |
| int | turns, | |||
| int | parm1 = 0, |
|||
| int | parm2 = 0 | |||
| ) |

| void stop_butcher_delay | ( | ) |

| void stop_delay | ( | bool | stop_stair_travel = false |
) |

| bool you_are_delayed | ( | ) |
1.5.6