#include "enum.h"
Go to the source code of this file.
bool already_learning_spell | ( | int | spell | ) |
void autotoggle_autopickup | ( | bool | off | ) |
void clear_macro_process_key_delay | ( | ) |
delay_type current_delay_action | ( | ) |
bool delay_is_run | ( | delay_type | delay | ) |
const char* delay_name | ( | int | delay | ) |
void finish_last_delay | ( | ) |
activity_interrupt_type get_activity_interrupt | ( | const std::string & | ) |
delay_type get_delay | ( | const std::string & | ) |
void handle_delay | ( | ) |
void handle_interrupted_swap | ( | bool | swap_if_safe = false , |
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bool | force_unsafe = false , |
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bool | transform = false | |||
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bool interrupt_activity | ( | activity_interrupt_type | ai, | |
const activity_interrupt_data & | a = activity_interrupt_data() , |
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std::vector< std::string > * | msgs_buf = NULL | |||
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bool is_being_butchered | ( | const item_def & | item, | |
bool | just_first = true | |||
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bool is_butchering | ( | ) |
bool is_vampire_feeding | ( | ) |
void maybe_clear_weapon_swap | ( | ) |
bool player_stair_delay | ( | ) |
void start_delay | ( | delay_type | type, | |
int | turns, | |||
int | parm1 = 0 , |
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int | parm2 = 0 | |||
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void stop_butcher_delay | ( | ) |
void stop_delay | ( | bool | stop_stair_travel = false |
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bool you_are_delayed | ( | ) |