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Functions |
| | LUARET1 (you_name, string, you.your_name.c_str()) LUARET1(you_race |
| | species_name (you.species).c_str()) LUARET1(you_class |
| | get_job_name (you.char_class)) LUARET1(you_god |
| | god_name (you.religion).c_str()) LUARET1(you_good_god |
| | lua_isstring (ls, 1)?is_good_god(str_to_god(lua_tostring(ls |
| | hunger_level ()) LUARET2(you_strength |
| you | strength () |
| you you | max_strength ()) LUARET2(you_intelligence |
| you you you | intel () |
| you you you you | max_intel ()) LUARET2(you_dexterity |
| you you you you you | dex () |
| you you you you you you | max_dex ()) LUARET1(you_skill |
| you you you you you you | player_res_poison (false)) LUARET1(you_res_fire |
| you you you you you you | player_res_fire (false)) LUARET1(you_res_cold |
| you you you you you you | player_res_cold (false)) LUARET1(you_res_draining |
| you you you you you you | player_prot_life (false)) LUARET1(you_res_shock |
| you you you you you you | player_res_electricity (false)) LUARET1(you_res_statdrain |
| you you you you you you | player_sust_abil (false)) LUARET1(you_res_mutation |
| you you you you you you | wearing_amulet (AMU_RESIST_MUTATION, false)) LUARET1(you_gourmand |
| you you you you you you | wearing_amulet (AMU_THE_GOURMAND, false)) LUARET1(you_saprovorous |
| you you you you you you | player_mutation_level (MUT_SAPROVOROUS)) LUARET1(you_levitating |
| you you you you you you you | flight_mode () |
| void | cluaopen_you (lua_State *ls) |
| | LUARET1 (you_can_hear_pos, boolean, player_can_hear(coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))) LUARET1(you_silenced |
| | silenced (you.pos())) LUARET1(you_x_pos |
| you | pos ().x) LUARET1(you_y_pos |
| you you you you you | see_cell (coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))) LUARET1(you_see_cell_no_trans |
| you you you you you you | see_cell_no_trans (coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))) LUAFN(you_stop_running) |
| | LUAFN (you_moveto) |
| | LUAFN (you_teleport_to) |
| | LUAFN (you_random_teleport) |
| | LUAWRAP (_you_die, ouch(INSTANT_DEATH, NON_MONSTER, KILLED_BY_SOMETHING)) LUAFN(you_in_branch) |
| | LUAFN (_you_shopping_list_has) |
| | LUAFN (_you_shopping_list_add) |
| | LUAFN (_you_shopping_list_del) |
| | LUAFN (_you_at_branch_bottom) |
| void | dluaopen_you (lua_State *ls) |
Variables |
| | string |
| | boolean |
| | __pad0__ |
| | __pad1__ |
| | __pad2__ |
| | number |