#include "AppHdr.h"
#include "cluautil.h"
#include "l_libs.h"
#include "abl-show.h"
#include "areas.h"
#include "branch.h"
#include "chardump.h"
#include "coord.h"
#include "delay.h"
#include "env.h"
#include "food.h"
#include "libutil.h"
#include "mapmark.h"
#include "mon-util.h"
#include "jobs.h"
#include "ouch.h"
#include "religion.h"
#include "shopping.h"
#include "species.h"
#include "stairs.h"
#include "skills2.h"
#include "spl-transloc.h"
#include "spl-util.h"
#include "stuff.h"
#include "transform.h"
#include "travel.h"
Functions | |
LUARET1 (you_name, string, you.your_name.c_str()) LUARET1(you_race | |
species_name (you.species).c_str()) LUARET1(you_class | |
get_job_name (you.char_class)) LUARET1(you_god | |
god_name (you.religion).c_str()) LUARET1(you_good_god | |
lua_isstring (ls, 1)?is_good_god(str_to_god(lua_tostring(ls | |
hunger_level ()) LUARET2(you_strength | |
you | strength () |
you you | max_strength ()) LUARET2(you_intelligence |
you you you | intel () |
you you you you | max_intel ()) LUARET2(you_dexterity |
you you you you you | dex () |
you you you you you you | max_dex ()) LUARET1(you_skill |
you you you you you you | player_res_poison (false)) LUARET1(you_res_fire |
you you you you you you | player_res_fire (false)) LUARET1(you_res_cold |
you you you you you you | player_res_cold (false)) LUARET1(you_res_draining |
you you you you you you | player_prot_life (false)) LUARET1(you_res_shock |
you you you you you you | player_res_electricity (false)) LUARET1(you_res_statdrain |
you you you you you you | player_sust_abil (false)) LUARET1(you_res_mutation |
you you you you you you | wearing_amulet (AMU_RESIST_MUTATION, false)) LUARET1(you_gourmand |
you you you you you you | wearing_amulet (AMU_THE_GOURMAND, false)) LUARET1(you_saprovorous |
you you you you you you | player_mutation_level (MUT_SAPROVOROUS)) LUARET1(you_levitating |
you you you you you you you | flight_mode () |
void | cluaopen_you (lua_State *ls) |
LUARET1 (you_can_hear_pos, boolean, player_can_hear(coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))) LUARET1(you_silenced | |
silenced (you.pos())) LUARET1(you_x_pos | |
you | pos ().x) LUARET1(you_y_pos |
you you you you you | see_cell (coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))) LUARET1(you_see_cell_no_trans |
you you you you you you | see_cell_no_trans (coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2)))) LUAFN(you_stop_running) |
LUAFN (you_moveto) | |
LUAFN (you_teleport_to) | |
LUAFN (you_random_teleport) | |
LUAWRAP (_you_die, ouch(INSTANT_DEATH, NON_MONSTER, KILLED_BY_SOMETHING)) LUAFN(you_in_branch) | |
LUAFN (_you_shopping_list_has) | |
LUAFN (_you_shopping_list_add) | |
LUAFN (_you_shopping_list_del) | |
LUAFN (_you_at_branch_bottom) | |
void | dluaopen_you (lua_State *ls) |
Variables | |
string | |
boolean | |
__pad0__ | |
__pad1__ | |
__pad2__ | |
number |
void cluaopen_you | ( | lua_State * | ls | ) |
void dluaopen_you | ( | lua_State * | ls | ) |
get_job_name | ( | you. | char_class | ) |
god_name | ( | you. | religion | ) |
hunger_level | ( | void | ) |
LUAFN | ( | _you_at_branch_bottom | ) |
LUAFN | ( | _you_shopping_list_del | ) |
LUAFN | ( | _you_shopping_list_add | ) |
LUAFN | ( | _you_shopping_list_has | ) |
LUAFN | ( | you_random_teleport | ) |
LUAFN | ( | you_teleport_to | ) |
LUAFN | ( | you_moveto | ) |
LUARET1 | ( | you_can_hear_pos | , | |
boolean | , | |||
player_can_hear(coord_def(luaL_checkint(ls, 1), luaL_checkint(ls, 2))) | ||||
) |
LUARET1 | ( | you_name | , | |
string | , | |||
you.your_name. | c_str() | |||
) |
LUAWRAP | ( | _you_die | , | |
ouch(INSTANT_DEATH, NON_MONSTER, KILLED_BY_SOMETHING) | ||||
) |
silenced | ( | you. | pos() | ) |
species_name | ( | you. | species | ) |
you strength | ( | ) |