00001 #ifndef SPL_TRANSLOC_H 00002 #define SPL_TRANSLOC_H 00003 00004 int blink(int pow, bool high_level_controlled_blink, bool wizard_blink = false); 00005 void random_blink(bool, bool override_abyss = false); 00006 00007 bool allow_control_teleport(bool quiet = false); 00008 void you_teleport(); 00009 void you_teleport_now(bool allow_control, 00010 bool new_abyss_area = false, 00011 bool wizard_tele = false); 00012 bool you_teleport_to(const coord_def where, 00013 bool move_monsters = false); 00014 00015 bool cast_portal_projectile(int pow); 00016 bool cast_apportation(int powc, const coord_def& where); 00017 int cast_semi_controlled_blink(int pow); 00018 bool cast_golubrias_passage(const coord_def& where); 00019 bool can_cast_golubrias_passage(); 00020 00021 #endif