#include "AppHdr.h"
#include "spl-transloc.h"
#include "externs.h"
#include "abyss.h"
#include "branch.h"
#include "cloud.h"
#include "coord.h"
#include "coordit.h"
#include "delay.h"
#include "directn.h"
#include "dungeon.h"
#include "env.h"
#include "fprop.h"
#include "invent.h"
#include "item_use.h"
#include "itemprop.h"
#include "items.h"
#include "message.h"
#include "misc.h"
#include "mon-behv.h"
#include "mon-iter.h"
#include "mon-util.h"
#include "player.h"
#include "random.h"
#include "spl-other.h"
#include "spl-util.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
#include "teleport.h"
#include "terrain.h"
#include "transform.h"
#include "traps.h"
#include "travel.h"
#include "view.h"
#include "viewmap.h"
#include "xom.h"
Functions | |
int | blink (int pow, bool high_level_controlled_blink, bool wizard_blink) |
void | random_blink (bool allow_partial_control, bool override_abyss) |
bool | allow_control_teleport (bool quiet) |
void | you_teleport (void) |
bool | you_teleport_to (const coord_def where_to, bool move_monsters) |
void | you_teleport_now (bool allow_control, bool new_abyss_area, bool wizard_tele) |
bool | cast_portal_projectile (int pow) |
bool | cast_apportation (int pow, const coord_def &where) |
int | cast_semi_controlled_blink (int pow) |
bool | can_cast_golubrias_passage () |
bool | cast_golubrias_passage (const coord_def &where) |
bool allow_control_teleport | ( | bool | quiet | ) |
int blink | ( | int | pow, | |
bool | high_level_controlled_blink, | |||
bool | wizard_blink | |||
) |
bool can_cast_golubrias_passage | ( | ) |
bool cast_apportation | ( | int | pow, | |
const coord_def & | where | |||
) |
bool cast_golubrias_passage | ( | const coord_def & | where | ) |
bool cast_portal_projectile | ( | int | pow | ) |
int cast_semi_controlled_blink | ( | int | pow | ) |
void random_blink | ( | bool | allow_partial_control, | |
bool | override_abyss | |||
) |
void you_teleport | ( | void | ) |
void you_teleport_now | ( | bool | allow_control, | |
bool | new_abyss_area, | |||
bool | wizard_tele | |||
) |
bool you_teleport_to | ( | const coord_def | where_to, | |
bool | move_monsters | |||
) |