00001 #ifndef TELEPORT_H 00002 #define TELEPORT_H 00003 00004 class actor; 00005 class monster; 00006 00007 void blink_other_close(actor* victim, const coord_def& target); 00008 void blink_away(monster* mon); 00009 void blink_range(monster* mon); 00010 void blink_close(monster* mon); 00011 00012 bool random_near_space(const coord_def& origin, coord_def& target, 00013 bool allow_adjacent = false, bool restrict_LOS = true, 00014 bool forbid_dangerous = true, 00015 bool forbid_sanctuary = false); 00016 00017 #endif