teleport.h File Reference

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Functions

void blink_other_close (actor *victim, const coord_def &target)
void blink_away (monster *mon)
void blink_range (monster *mon)
void blink_close (monster *mon)
bool random_near_space (const coord_def &origin, coord_def &target, bool allow_adjacent=false, bool restrict_LOS=true, bool forbid_dangerous=true, bool forbid_sanctuary=false)


Function Documentation

void blink_away ( monster mon  ) 

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void blink_close ( monster mon  ) 

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void blink_other_close ( actor victim,
const coord_def target 
)

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void blink_range ( monster mon  ) 

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bool random_near_space ( const coord_def origin,
coord_def target,
bool  allow_adjacent = false,
bool  restrict_LOS = true,
bool  forbid_dangerous = true,
bool  forbid_sanctuary = false 
)

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