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Functions | |
void | blink_other_close (actor *victim, const coord_def &target) |
void | blink_away (monster *mon) |
void | blink_range (monster *mon) |
void | blink_close (monster *mon) |
bool | random_near_space (const coord_def &origin, coord_def &target, bool allow_adjacent=false, bool restrict_LOS=true, bool forbid_dangerous=true, bool forbid_sanctuary=false) |
void blink_away | ( | monster * | mon | ) |
void blink_close | ( | monster * | mon | ) |
void blink_range | ( | monster * | mon | ) |
bool random_near_space | ( | const coord_def & | origin, | |
coord_def & | target, | |||
bool | allow_adjacent = false , |
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bool | restrict_LOS = true , |
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bool | forbid_dangerous = true , |
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bool | forbid_sanctuary = false | |||
) |