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Functions | |
| void | blink_other_close (actor *victim, const coord_def &target) |
| void | blink_away (monster *mon) |
| void | blink_range (monster *mon) |
| void | blink_close (monster *mon) |
| bool | random_near_space (const coord_def &origin, coord_def &target, bool allow_adjacent=false, bool restrict_LOS=true, bool forbid_dangerous=true, bool forbid_sanctuary=false) |
| void blink_away | ( | monster * | mon | ) |

| void blink_close | ( | monster * | mon | ) |


| void blink_range | ( | monster * | mon | ) |

| bool random_near_space | ( | const coord_def & | origin, | |
| coord_def & | target, | |||
| bool | allow_adjacent = false, |
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| bool | restrict_LOS = true, |
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| bool | forbid_dangerous = true, |
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| bool | forbid_sanctuary = false | |||
| ) |

1.5.6