- zap_los_monsters()
: stuff.cc
, stuff.h
- zap_power_cap()
: beam.h
, beam.cc
- zap_type_to_spell()
: spl-util.cc
, spl-util.h
- zap_wand()
: item_use.h
, item_use.cc
- zapping()
: beam.cc
, beam.h
- zin_check_recite_to_monsters()
: godabil.cc
, godabil.h
- zin_check_recite_to_single_monster()
: godabil.cc
, godabil.h
- zin_recite_to_single_monster()
: godabil.h
, godabil.cc
- zin_remove_all_mutations()
: godabil.cc
, godabil.h
- zin_remove_divine_stamina()
: godabil.cc
, godabil.h
- zin_sanctuary()
: godabil.cc
, godabil.h
- zin_sustenance()
: godabil.cc
, godabil.h
- zin_vitalisation()
: godabil.cc
, godabil.h
- zombie_class_size()
: mon-util.cc
, mon-util.h
- zotdef_bosses_check()
: zotdef.cc
, zotdef.h
- zotdef_debug_wave_desc()
: zotdef.h
, zotdef.cc
- zotdef_set_wave()
: zotdef.cc
, zotdef.h
- zotdef_spawn()
: zotdef.cc
, zotdef.h
- zotdef_target()
: mon-behv.cc
, mon-behv.h
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