#include "AppHdr.h"
#include "branch.h"
#include "directn.h"
#include "dungeon.h"
#include "env.h"
#include "externs.h"
#include "files.h"
#include "ghost.h"
#include "items.h"
#include "itemname.h"
#include "makeitem.h"
#include "message.h"
#include "mgen_data.h"
#include "mon-stuff.h"
#include "mon-place.h"
#include "mon-pick.h"
#include "mon-util.h"
#include "player.h"
#include "random.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
#include "libutil.h"
#include "zotdef.h"
Defines | |
#define | NSLOTS (MAX_MONS_ALLOC - 1) |
#define | BOSS_SLOT NSLOTS |
#define | END static_cast<monster_type>(-1) |
Functions | |
void | debug_waves () |
void | zotdef_set_wave () |
std::string | zotdef_debug_wave_desc () |
int | zotdef_spawn (bool boss) |
bool | create_trap (trap_type spec_type) |
bool | create_zotdef_ally (monster_type mtyp, const char *successmsg) |
void | zotdef_bosses_check () |
#define BOSS_SLOT NSLOTS |
#define END static_cast<monster_type>(-1) |
#define NSLOTS (MAX_MONS_ALLOC - 1) |
bool create_trap | ( | trap_type | spec_type | ) |
bool create_zotdef_ally | ( | monster_type | mtyp, | |
const char * | successmsg | |||
) |
void debug_waves | ( | ) |
void zotdef_bosses_check | ( | ) |
std::string zotdef_debug_wave_desc | ( | ) |
void zotdef_set_wave | ( | ) |
int zotdef_spawn | ( | bool | boss | ) |