#include <string>
#include "externs.h"
#include "enum.h"
Go to the source code of this file.
Enumerations | |
enum | enchant_stat_type { ENCHANT_TO_HIT, ENCHANT_TO_DAM } |
enum | fire_type { FIRE_NONE = 0x0000, FIRE_LAUNCHER = 0x0001, FIRE_DART = 0x0002, FIRE_STONE = 0x0004, FIRE_DAGGER = 0x0008, FIRE_JAVELIN = 0x0010, FIRE_SPEAR = 0x0020, FIRE_HAND_AXE = 0x0040, FIRE_CLUB = 0x0080, FIRE_ROCK = 0x0100, FIRE_NET = 0x0200, FIRE_RETURNING = 0x0400, FIRE_INSCRIBED = 0x0800 } |
Functions | |
bool | armour_prompt (const std::string &mesg, int *index, operation_types oper) |
bool | takeoff_armour (int index) |
void | drink (int slot=-1) |
bool | elemental_missile_beam (int launcher_brand, int ammo_brand) |
bool | safe_to_remove (const item_def &item, bool quiet=false) |
void | examine_object (void) |
bool | puton_ring (int slot=-1) |
void | read_scroll (int slot=-1) |
bool | remove_ring (int slot=-1, bool announce=false) |
bool | item_is_quivered (const item_def &item) |
int | get_next_fire_item (int current, int offset) |
int | get_ammo_to_shoot (int item, dist &target, bool teleport=false) |
void | fire_thing (int item=-1) |
void | throw_item_no_quiver (void) |
void | wear_armour (int slot=-1) |
bool | can_wear_armour (const item_def &item, bool verbose, bool ignore_temporary) |
bool | do_wear_armour (int item, bool quiet) |
bool | can_wield (item_def *weapon, bool say_why=false, bool ignore_temporary_disability=false) |
bool | wield_weapon (bool auto_wield, int slot=-1, bool show_weff_messages=true, bool force=false, bool show_unwield_msg=true, bool show_wield_msg=true) |
void | zap_wand (int slot=-1) |
bool | puton_item (int slot) |
bool | enchant_weapon (enchant_stat_type which_stat, bool quiet, item_def &wpn) |
bool | enchant_armour (int &ac_change, bool quiet, item_def &arm) |
bool | setup_missile_beam (const actor *actor, bolt &beam, item_def &item, std::string &ammo_name, bool &returning) |
void | throw_noise (actor *act, const bolt &pbolt, const item_def &ammo) |
bool | throw_it (bolt &pbolt, int throw_2, bool teleport=false, int acc_bonus=0, dist *target=NULL) |
bool | thrown_object_destroyed (item_def *item, const coord_def &where) |
void | prompt_inscribe_item () |
int | launcher_shield_slowdown (const item_def &launcher, const item_def *shield) |
int | launcher_final_speed (const item_def &launcher, const item_def *shield) |
void | warn_shield_penalties () |
bool | wearing_slot (int inv_slot) |
bool | item_blocks_teleport (bool calc_unid, bool permit_id) |
bool | stasis_blocks_effect (bool calc_unid, bool identify, const char *msg, int noise=0, const char *silencedmsg=NULL) |
enum enchant_stat_type |
enum fire_type |
bool armour_prompt | ( | const std::string & | mesg, | |
int * | index, | |||
operation_types | oper | |||
) |
bool can_wear_armour | ( | const item_def & | item, | |
bool | verbose, | |||
bool | ignore_temporary | |||
) |
bool can_wield | ( | item_def * | weapon, | |
bool | say_why = false , |
|||
bool | ignore_temporary_disability = false | |||
) |
bool do_wear_armour | ( | int | item, | |
bool | quiet | |||
) |
void drink | ( | int | slot = -1 |
) |
bool elemental_missile_beam | ( | int | launcher_brand, | |
int | ammo_brand | |||
) |
bool enchant_armour | ( | int & | ac_change, | |
bool | quiet, | |||
item_def & | arm | |||
) |
bool enchant_weapon | ( | enchant_stat_type | which_stat, | |
bool | quiet, | |||
item_def & | wpn | |||
) |
void examine_object | ( | void | ) |
void fire_thing | ( | int | item = -1 |
) |
int get_ammo_to_shoot | ( | int | item, | |
dist & | target, | |||
bool | teleport = false | |||
) |
int get_next_fire_item | ( | int | current, | |
int | offset | |||
) |
bool item_blocks_teleport | ( | bool | calc_unid, | |
bool | permit_id | |||
) |
bool item_is_quivered | ( | const item_def & | item | ) |
void prompt_inscribe_item | ( | ) |
bool puton_item | ( | int | slot | ) |
bool puton_ring | ( | int | slot = -1 |
) |
void read_scroll | ( | int | slot = -1 |
) |
bool remove_ring | ( | int | slot = -1 , |
|
bool | announce = false | |||
) |
bool safe_to_remove | ( | const item_def & | item, | |
bool | quiet = false | |||
) |
bool setup_missile_beam | ( | const actor * | actor, | |
bolt & | beam, | |||
item_def & | item, | |||
std::string & | ammo_name, | |||
bool & | returning | |||
) |
bool stasis_blocks_effect | ( | bool | calc_unid, | |
bool | identify, | |||
const char * | msg, | |||
int | noise = 0 , |
|||
const char * | silencedmsg = NULL | |||
) |
bool takeoff_armour | ( | int | index | ) |
bool throw_it | ( | bolt & | pbolt, | |
int | throw_2, | |||
bool | teleport = false , |
|||
int | acc_bonus = 0 , |
|||
dist * | target = NULL | |||
) |
void throw_item_no_quiver | ( | void | ) |
void warn_shield_penalties | ( | ) |
void wear_armour | ( | int | slot = -1 |
) |
bool wearing_slot | ( | int | inv_slot | ) |
bool wield_weapon | ( | bool | auto_wield, | |
int | slot = -1 , |
|||
bool | show_weff_messages = true , |
|||
bool | force = false , |
|||
bool | show_unwield_msg = true , |
|||
bool | show_wield_msg = true | |||
) |
void zap_wand | ( | int | slot = -1 |
) |