godabil.h File Reference

#include "enum.h"
#include "externs.h"
#include "mon-info.h"

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Functions

bool zin_sustenance (bool actual=true)
int zin_check_recite_to_single_monster (const coord_def &where)
int zin_check_recite_to_monsters ()
int zin_recite_to_single_monster (const coord_def &where, bool imprisoned=false, int pow=-1)
bool zin_vitalisation ()
void zin_remove_divine_stamina ()
bool zin_remove_all_mutations ()
bool zin_sanctuary ()
void tso_divine_shield ()
void tso_remove_divine_shield ()
bool elyvilon_destroy_weapons ()
void elyvilon_purification ()
bool elyvilon_divine_vigour ()
void elyvilon_remove_divine_vigour ()
bool vehumet_supports_spell (spell_type spell)
bool trog_burn_spellbooks ()
bool jiyva_can_paralyse_jellies ()
void jiyva_paralyse_jellies ()
bool jiyva_remove_bad_mutation ()
bool beogh_water_walk ()
bool yred_injury_mirror ()
bool yred_can_animate_dead ()
void yred_animate_remains_or_dead ()
void yred_drain_life ()
void yred_make_enslaved_soul (monster *mon, bool force_hostile=false)
bool kiku_receive_corpses (int pow, coord_def where)
bool fedhas_passthrough_class (const monster_type mc)
bool fedhas_passthrough (const monster *target)
bool fedhas_passthrough (const monster_info *target)
bool fedhas_shoot_through (const bolt &beam, const monster *victim)
int fedhas_fungal_bloom ()
bool fedhas_sunlight ()
bool prioritise_adjacent (const coord_def &target, std::vector< coord_def > &candidates)
bool fedhas_plant_ring_from_fruit ()
int fedhas_rain (const coord_def &target)
int fedhas_corpse_spores (beh_type behavior=BEH_FRIENDLY, bool interactive=true)
bool mons_is_evolvable (const monster *mon)
bool fedhas_evolve_flora ()
void lugonu_bend_space ()
bool is_ponderousifiable (const item_def &item)
bool ponderousify_armour ()
void cheibriados_time_bend (int pow)
int cheibriados_slouch (int pow)
void cheibriados_time_step (int pow)
bool ashenzari_transfer_knowledge ()
bool ashenzari_end_transfer (bool finished=false, bool force=false)


Function Documentation

bool ashenzari_end_transfer ( bool  finished = false,
bool  force = false 
)

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bool ashenzari_transfer_knowledge (  ) 

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bool beogh_water_walk (  ) 

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int cheibriados_slouch ( int  pow  ) 

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void cheibriados_time_bend ( int  pow  ) 

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void cheibriados_time_step ( int  pow  ) 

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bool elyvilon_destroy_weapons (  ) 

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bool elyvilon_divine_vigour (  ) 

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void elyvilon_purification (  ) 

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void elyvilon_remove_divine_vigour (  ) 

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int fedhas_corpse_spores ( beh_type  behavior = BEH_FRIENDLY,
bool  interactive = true 
)

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bool fedhas_evolve_flora (  ) 

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int fedhas_fungal_bloom (  ) 

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bool fedhas_passthrough ( const monster_info target  ) 

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bool fedhas_passthrough ( const monster target  ) 

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bool fedhas_passthrough_class ( const monster_type  mc  ) 

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bool fedhas_plant_ring_from_fruit (  ) 

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int fedhas_rain ( const coord_def target  ) 

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bool fedhas_shoot_through ( const bolt beam,
const monster victim 
)

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bool fedhas_sunlight (  ) 

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bool is_ponderousifiable ( const item_def item  ) 

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bool jiyva_can_paralyse_jellies (  ) 

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void jiyva_paralyse_jellies (  ) 

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bool jiyva_remove_bad_mutation (  ) 

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bool kiku_receive_corpses ( int  pow,
coord_def  where 
)

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void lugonu_bend_space (  ) 

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bool mons_is_evolvable ( const monster mon  ) 

bool ponderousify_armour (  ) 

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bool prioritise_adjacent ( const coord_def target,
std::vector< coord_def > &  candidates 
)

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bool trog_burn_spellbooks (  ) 

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void tso_divine_shield (  ) 

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void tso_remove_divine_shield (  ) 

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bool vehumet_supports_spell ( spell_type  spell  ) 

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void yred_animate_remains_or_dead (  ) 

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bool yred_can_animate_dead (  ) 

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void yred_drain_life (  ) 

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bool yred_injury_mirror (  ) 

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void yred_make_enslaved_soul ( monster mon,
bool  force_hostile = false 
)

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int zin_check_recite_to_monsters (  ) 

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int zin_check_recite_to_single_monster ( const coord_def where  ) 

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int zin_recite_to_single_monster ( const coord_def where,
bool  imprisoned = false,
int  pow = -1 
)

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bool zin_remove_all_mutations (  ) 

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void zin_remove_divine_stamina (  ) 

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bool zin_sanctuary (  ) 

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bool zin_sustenance ( bool  actual = true  ) 

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bool zin_vitalisation (  ) 

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