- eat_floor_item()
: food.cc
, food.h
- eat_food()
: food.h
, food.cc
- eat_from_floor()
: food.cc
, food.h
- eat_from_inventory()
: food.h
, food.cc
- eat_inventory_item()
: food.cc
, food.h
- echo()
: libunix.h
- effective_stat_bonus()
: fight.cc
, fight.h
- ego_type_string()
: itemname.cc
, itemname.h
- element_colour()
: colour.cc
, colour.h
- elemental_missile_beam()
: item_use.cc
, item_use.h
- elven_twin_died()
: mon-death.cc
, mon-death.h
- elven_twins_pacify()
: mon-death.cc
, mon-death.h
- elven_twins_unpacify()
: mon-death.cc
, mon-death.h
- elyvilon_destroy_weapons()
: godabil.cc
, godabil.h
- elyvilon_divine_vigour()
: godabil.cc
, godabil.h
- elyvilon_purification()
: godabil.cc
, godabil.h
- elyvilon_remove_divine_vigour()
: godabil.cc
, godabil.h
- emergency_untransform()
: misc.cc
, misc.h
- emphasise()
: viewmap.cc
, viewmap.h
- empty_surrounds()
: mon-place.cc
, mon-place.h
- enable_attack_conducts()
: godconduct.cc
, godconduct.h
- enable_smart_cursor()
: libdos.h
, libunix.h
, libw32c.h
- enchant_armour()
: item_use.cc
, item_use.h
- enchant_monster_invisible()
: beam.cc
, beam.h
- enchant_monster_with_flavour()
: beam.cc
, beam.h
- enchant_weapon()
: item_use.cc
, item_use.h
- end()
: stuff.cc
, stuff.h
- end_prayer()
: godprayer.cc
, godprayer.h
- ends_with()
: libutil.cc
, libutil.h
- enough_hp()
: player.cc
, player.h
- enough_mp()
: player.h
, player.cc
- enough_xp()
: player.cc
, player.h
- enter_player_name()
: ng-input.cc
, ng-input.h
- entered_malign_portal()
: misc.cc
, misc.h
- entomb()
: spl-goditem.h
, spl-goditem.cc
- equip_item()
: player-equip.cc
, player-equip.h
- equip_name_to_slot()
: output.cc
, output.h
- equip_slot_to_mslot()
: mon-util.cc
, mon-util.h
- equip_slot_to_name()
: output.cc
, output.h
- equip_undead()
: spl-summoning.cc
, spl-summoning.h
- error_message_to_player()
: dbg-util.cc
, dbg-util.h
- escape_path_spaces()
: libutil.h
, libutil.cc
- escape_string()
: mapdef.h
- evoke_deck()
: decks.h
, decks.cc
- evoke_item()
: it_use3.h
, it_use3.cc
- examine_object()
: item_use.h
, item_use.cc
- excommunication()
: religion.cc
, religion.h
- exercise()
: skills.cc
, skills.h
- exists_ray()
: los.h
, los.cc
- exp_needed()
: player.h
, player.cc
- exp_rate()
: mon-stuff.cc
, mon-stuff.h
- exper_value()
: mon-util.cc
, mon-util.h
- explode_corpse()
: mon-stuff.h
, mon-stuff.cc
- explore_pickup_event()
: travel.cc
, travel.h
- expose_items_to_element()
: ouch.h
, ouch.cc
- expose_player_to_element()
: ouch.h
, ouch.cc
- extension()
: spl-selfench.h
, spl-selfench.cc
- extrinsic_amulet_effect()
: player.cc
, player.h
Generated on Thu Jan 13 13:43:48 2011 by
1.5.6