#include "AppHdr.h"
#include "player-equip.h"
#include "areas.h"
#include "artefact.h"
#include "delay.h"
#include "describe.h"
#include "food.h"
#include "goditem.h"
#include "godpassive.h"
#include "hints.h"
#include "item_use.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "misc.h"
#include "notes.h"
#include "options.h"
#include "player.h"
#include "player-stats.h"
#include "religion.h"
#include "shopping.h"
#include "skills2.h"
#include "spl-book.h"
#include "spl-cast.h"
#include "spl-miscast.h"
#include "state.h"
#include "stuff.h"
#include "transform.h"
#include "xom.h"
#include <cmath>
Defines | |
#define | unknown_proprt(prop) (proprt[(prop)] && !known[(prop)]) |
Functions | |
void | equip_item (equipment_type slot, int item_slot, bool msg) |
bool | unequip_item (equipment_type slot, bool msg) |
bool | meld_slot (equipment_type slot, bool msg) |
bool | unmeld_slot (equipment_type slot, bool msg) |
#define unknown_proprt | ( | prop | ) | (proprt[(prop)] && !known[(prop)]) |
void equip_item | ( | equipment_type | slot, | |
int | item_slot, | |||
bool | msg | |||
) |
bool meld_slot | ( | equipment_type | slot, | |
bool | msg | |||
) |
bool unequip_item | ( | equipment_type | slot, | |
bool | msg | |||
) |
bool unmeld_slot | ( | equipment_type | slot, | |
bool | msg | |||
) |