#include "AppHdr.h"#include "it_use3.h"#include <algorithm>#include <cstdlib>#include <string.h>#include "externs.h"#include "artefact.h"#include "beam.h"#include "cloud.h"#include "coordit.h"#include "database.h"#include "decks.h"#include "directn.h"#include "effects.h"#include "env.h"#include "exercise.h"#include "fight.h"#include "food.h"#include "invent.h"#include "items.h"#include "item_use.h"#include "itemname.h"#include "itemprop.h"#include "mapmark.h"#include "message.h"#include "mon-place.h"#include "mon-util.h"#include "mgen_data.h"#include "coord.h"#include "misc.h"#include "player.h"#include "player-stats.h"#include "religion.h"#include "godconduct.h"#include "skills.h"#include "skills2.h"#include "spl-book.h"#include "spl-cast.h"#include "spl-clouds.h"#include "spl-summoning.h"#include "state.h"#include "stuff.h"#include "terrain.h"#include "areas.h"#include "view.h"#include "shout.h"#include "xom.h"

Functions | |
| void | noisy_equipment () |
| void | shadow_lantern_effect () |
| void | unrand_reacts () |
| bool | disc_of_storms (bool drac_breath) |
| void | tome_of_power (int slot) |
| void | skill_manual (int slot) |
| bool | evoke_item (int slot) |
| bool disc_of_storms | ( | bool | drac_breath | ) |

| bool evoke_item | ( | int | slot | ) |

| void noisy_equipment | ( | ) |

| void shadow_lantern_effect | ( | ) |

| void skill_manual | ( | int | slot | ) |

| void tome_of_power | ( | int | slot | ) |

| void unrand_reacts | ( | ) |

1.5.6