it_use3.cc File Reference

#include "AppHdr.h"
#include "it_use3.h"
#include <algorithm>
#include <cstdlib>
#include <string.h>
#include "externs.h"
#include "artefact.h"
#include "beam.h"
#include "cloud.h"
#include "coordit.h"
#include "database.h"
#include "decks.h"
#include "directn.h"
#include "effects.h"
#include "env.h"
#include "exercise.h"
#include "fight.h"
#include "food.h"
#include "invent.h"
#include "items.h"
#include "item_use.h"
#include "itemname.h"
#include "itemprop.h"
#include "mapmark.h"
#include "message.h"
#include "mon-place.h"
#include "mon-util.h"
#include "mgen_data.h"
#include "coord.h"
#include "misc.h"
#include "player.h"
#include "player-stats.h"
#include "religion.h"
#include "godconduct.h"
#include "skills.h"
#include "skills2.h"
#include "spl-book.h"
#include "spl-cast.h"
#include "spl-clouds.h"
#include "spl-summoning.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "areas.h"
#include "view.h"
#include "shout.h"
#include "xom.h"

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Functions

void noisy_equipment ()
void shadow_lantern_effect ()
void unrand_reacts ()
bool disc_of_storms (bool drac_breath)
void tome_of_power (int slot)
void skill_manual (int slot)
bool evoke_item (int slot)

Function Documentation

bool disc_of_storms ( bool  drac_breath  ) 

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bool evoke_item ( int  slot  ) 

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void noisy_equipment (  ) 

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void shadow_lantern_effect (  ) 

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void skill_manual ( int  slot  ) 

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void tome_of_power ( int  slot  ) 

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void unrand_reacts (  ) 

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