#include "AppHdr.h"
#include "it_use3.h"
#include <algorithm>
#include <cstdlib>
#include <string.h>
#include "externs.h"
#include "artefact.h"
#include "beam.h"
#include "cloud.h"
#include "coordit.h"
#include "database.h"
#include "decks.h"
#include "directn.h"
#include "effects.h"
#include "env.h"
#include "exercise.h"
#include "fight.h"
#include "food.h"
#include "invent.h"
#include "items.h"
#include "item_use.h"
#include "itemname.h"
#include "itemprop.h"
#include "mapmark.h"
#include "message.h"
#include "mon-place.h"
#include "mon-util.h"
#include "mgen_data.h"
#include "coord.h"
#include "misc.h"
#include "player.h"
#include "player-stats.h"
#include "religion.h"
#include "godconduct.h"
#include "skills.h"
#include "skills2.h"
#include "spl-book.h"
#include "spl-cast.h"
#include "spl-clouds.h"
#include "spl-summoning.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "areas.h"
#include "view.h"
#include "shout.h"
#include "xom.h"
Functions | |
void | noisy_equipment () |
void | shadow_lantern_effect () |
void | unrand_reacts () |
bool | disc_of_storms (bool drac_breath) |
void | tome_of_power (int slot) |
void | skill_manual (int slot) |
bool | evoke_item (int slot) |
bool disc_of_storms | ( | bool | drac_breath | ) |
bool evoke_item | ( | int | slot | ) |
void noisy_equipment | ( | ) |
void shadow_lantern_effect | ( | ) |
void skill_manual | ( | int | slot | ) |
void tome_of_power | ( | int | slot | ) |
void unrand_reacts | ( | ) |