#include "AppHdr.h"
#include "viewmap.h"
#include <algorithm>
#include "branch.h"
#include "cio.h"
#include "colour.h"
#include "command.h"
#include "coord.h"
#include "coordit.h"
#include "env.h"
#include "map_knowledge.h"
#include "fprop.h"
#include "exclude.h"
#include "feature.h"
#include "files.h"
#include "format.h"
#include "libutil.h"
#include "macro.h"
#include "mon-util.h"
#include "options.h"
#include "place.h"
#include "player.h"
#include "showsymb.h"
#include "stash.h"
#include "stuff.h"
#include "terrain.h"
#include "travel.h"
#include "viewchar.h"
#include "viewgeom.h"
Classes | |
class | feature_list |
class | levelview_excursion |
Functions | |
wchar_t | get_sightmap_char (dungeon_feature_type feat) |
wchar_t | get_magicmap_char (dungeon_feature_type feat) |
bool | is_feature (wchar_t feature, const coord_def &where) |
void | find_features (const std::vector< coord_def > &features, wchar_t feature, std::vector< coord_def > *found) |
bool | show_map (level_pos &lpos, bool travel_mode, bool allow_esc, bool allow_offlevel) |
bool | emphasise (const coord_def &where) |
bool emphasise | ( | const coord_def & | where | ) |
void find_features | ( | const std::vector< coord_def > & | features, | |
wchar_t | feature, | |||
std::vector< coord_def > * | found | |||
) |
wchar_t get_magicmap_char | ( | dungeon_feature_type | feat | ) |
wchar_t get_sightmap_char | ( | dungeon_feature_type | feat | ) |
bool is_feature | ( | wchar_t | feature, | |
const coord_def & | where | |||
) |
bool show_map | ( | level_pos & | lpos, | |
bool | travel_mode, | |||
bool | allow_esc, | |||
bool | allow_offlevel | |||
) |