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Defines |
| #define | MONDATASIZE ARRAYSZ(mondata) |
| #define | smc get_monster_data(mc) |
Typedefs |
typedef std::map< std::string,
unsigned > | mon_name_map |
Functions |
| habitat_type | grid2habitat (dungeon_feature_type grid) |
| dungeon_feature_type | habitat2grid (habitat_type ht) |
| monster_type | random_monster_at_grid (const coord_def &p) |
| monster_type | random_monster_at_grid (dungeon_feature_type grid) |
| void | init_mon_name_cache () |
| monster_type | get_monster_by_name (std::string name, bool exact) |
| void | init_monsters () |
| void | init_monster_symbols () |
| const mon_resist_def & | get_mons_class_resists (int mc) |
| mon_resist_def | serpent_of_hell_resists (int flavour) |
| mon_resist_def | get_mons_resists (const monster *mon) |
| monster * | monster_at (const coord_def &pos) |
| int | mons_piety (const monster *mon) |
| bool | mons_class_flag (int mc, uint64_t bf) |
| int | scan_mon_inv_randarts (const monster *mon, artefact_prop_type ra_prop) |
| int | mons_unusable_items (const monster *mon) |
| mon_holy_type | mons_class_holiness (int mc) |
| bool | mons_class_is_confusable (int mc) |
| bool | mons_class_is_slowable (int mc) |
| bool | mons_class_is_stationary (int mc) |
| bool | mons_is_stationary (const monster *mon) |
| bool | mons_class_is_firewood (int mc) |
| bool | mons_is_firewood (const monster *mon) |
| bool | mons_has_body (const monster *mon) |
| int | cheibriados_monster_player_speed_delta (const monster *mon) |
| bool | cheibriados_thinks_mons_is_fast (const monster *mon) |
| bool | mons_is_projectile (int mc) |
| bool | mons_has_blood (int mc) |
| bool | mons_behaviour_perceptible (const monster *mon) |
| bool | mons_is_native_in_branch (const monster *mons, const branch_type branch) |
| bool | mons_is_poisoner (const monster *mon) |
| bool | mons_class_is_slime (int mc) |
| bool | mons_is_slime (const monster *mon) |
| bool | mons_class_is_plant (int mc) |
| bool | mons_is_plant (const monster *mon) |
| bool | mons_eats_items (const monster *mon) |
| bool | mons_eats_corpses (const monster *mon) |
| bool | mons_eats_food (const monster *mon) |
| bool | invalid_monster (const monster *mon) |
| bool | invalid_monster_type (monster_type mt) |
| bool | invalid_monster_index (int i) |
| bool | mons_is_statue (int mc, bool allow_disintegrate) |
| bool | mons_is_mimic (int mc) |
| bool | mons_is_item_mimic (int mc) |
| bool | mons_is_feat_mimic (int mc) |
| void | discover_mimic (monster *mimic) |
| bool | mons_is_demon (int mc) |
| bool | mons_is_draconian (int mc) |
| bool | mons_is_conjured (int mc) |
| bool | mons_foe_is_mons (const monster *mons) |
| int | mons_weight (int mc) |
| corpse_effect_type | mons_corpse_effect (int mc) |
| monster_type | mons_species (int mc) |
| monster_type | mons_genus (int mc) |
| monster_type | mons_detected_base (monster_type mc) |
| monster_type | draco_subspecies (const monster *mon) |
| int | get_shout_noise_level (const shout_type shout) |
| shout_type | mons_shouts (int mc, bool demon_shout) |
| bool | mons_is_ghost_demon (int mc) |
| bool | mons_is_pghost (int mc) |
| bool | mons_is_unique (int mc) |
| bool | mons_sense_invis (const monster *mon) |
| wchar_t | mons_char (int mc) |
| char | mons_base_char (int mc) |
| mon_itemuse_type | mons_class_itemuse (int mc) |
| mon_itemuse_type | mons_itemuse (const monster *mon) |
| mon_itemeat_type | mons_class_itemeat (int mc) |
| mon_itemeat_type | mons_itemeat (const monster *mon) |
| int | mons_class_colour (int mc) |
| int | mons_colour (const monster *mon) |
| bool | mons_class_can_regenerate (int mc) |
| bool | mons_can_regenerate (const monster *mon) |
| bool | mons_class_can_display_wounds (int mc) |
| bool | mons_can_display_wounds (const monster *mon) |
| zombie_size_type | zombie_class_size (monster_type cs) |
| int | mons_zombie_size (int mc) |
| monster_type | mons_zombie_base (const monster *mon) |
| bool | mons_class_is_zombified (int mc) |
| bool | mons_is_zombified (const monster *mon) |
| monster_type | mons_base_type (const monster *mon) |
| bool | mons_class_can_leave_corpse (monster_type mc) |
| bool | mons_class_can_be_zombified (int mc) |
| bool | mons_can_be_zombified (const monster *mon) |
| bool | mons_class_can_use_stairs (int mc) |
| bool | mons_can_use_stairs (const monster *mon) |
| bool | mons_enslaved_body_and_soul (const monster *mon) |
| bool | mons_enslaved_soul (const monster *mon) |
| bool | name_zombie (monster *mon, int mc, const std::string mon_name) |
| bool | name_zombie (monster *mon, const monster *orig) |
| mon_attack_def | mons_attack_spec (const monster *mon, int attk_number) |
| int | mons_damage (int mc, int rt) |
| std::string | resist_margin_phrase (int margin) |
| bool | mons_immune_magic (const monster *mon) |
| std::string | mons_resist_string (const monster *mon, int res_margin) |
| bool | mons_skeleton (int mc) |
| flight_type | mons_class_flies (int mc) |
| flight_type | mons_flies (const monster *mon, bool temp) |
| bool | mons_class_amphibious (int mc) |
| bool | mons_amphibious (const monster *mon) |
| bool | mons_class_flattens_trees (int mc) |
| bool | mons_flattens_trees (const monster *mon) |
| int | mons_class_res_wind (int mc) |
| bool | mons_class_wall_shielded (int mc) |
| bool | mons_wall_shielded (const monster *mon) |
| int | hit_points (int hit_dice, int min_hp, int rand_hp) |
| int | mons_class_hit_dice (int mc) |
| int | mons_difficulty (int mc) |
| int | exper_value (const monster *mon) |
| monster_type | random_draconian_monster_species () |
| uint8_t | random_monster_colour () |
| uint8_t | random_large_abomination_colour () |
| uint8_t | random_small_abomination_colour () |
| void | define_monster (monster *mons) |
| std::string | ugly_thing_colour_name (uint8_t colour) |
| std::string | ugly_thing_colour_name (const monster *mon) |
| uint8_t | ugly_thing_random_colour () |
| int | str_to_ugly_thing_colour (const std::string &s) |
| int | ugly_thing_colour_offset (const uint8_t colour) |
| std::string | draconian_colour_name (monster_type mon_type) |
| monster_type | draconian_colour_by_name (const std::string &name) |
| std::string | mons_type_name (int type, description_level_type desc) |
| bool | give_monster_proper_name (monster *mon, bool orcs_only) |
| monsterentry * | get_monster_data (int mc) |
| int | mons_class_base_speed (int mc) |
| int | mons_real_base_speed (int mc) |
| int | mons_class_zombie_base_speed (int zombie_base_mc) |
| int | mons_base_speed (const monster *mon) |
| mon_intel_type | mons_class_intel (int mc) |
| mon_intel_type | mons_intel (const monster *mon) |
| habitat_type | mons_class_habitat (int mc) |
| habitat_type | mons_habitat (const monster *mon) |
| habitat_type | mons_class_primary_habitat (int mc) |
| habitat_type | mons_primary_habitat (const monster *mon) |
| habitat_type | mons_class_secondary_habitat (int mc) |
| habitat_type | mons_secondary_habitat (const monster *mon) |
| bool | intelligent_ally (const monster *mon) |
| int | mons_power (int mc) |
| bool | mons_aligned (const actor *m1, const actor *m2) |
| bool | mons_atts_aligned (mon_attitude_type fr1, mon_attitude_type fr2) |
| bool | mons_class_wields_two_weapons (int mc) |
| bool | mons_wields_two_weapons (const monster *mon) |
| bool | mons_self_destructs (const monster *m) |
| int | mons_base_damage_brand (const monster *m) |
| bool | mons_att_wont_attack (mon_attitude_type fr) |
| mon_attitude_type | mons_attitude (const monster *m) |
| bool | mons_is_confused (const monster *m, bool class_too) |
| bool | mons_is_wandering (const monster *m) |
| bool | mons_is_seeking (const monster *m) |
| bool | mons_is_fleeing (const monster *m) |
| bool | mons_is_panicking (const monster *m) |
| bool | mons_is_cornered (const monster *m) |
| bool | mons_is_lurking (const monster *m) |
| bool | mons_is_influenced_by_sanctuary (const monster *m) |
| bool | mons_is_fleeing_sanctuary (const monster *m) |
| bool | mons_is_batty (const monster *m) |
| bool | mons_was_seen (const monster *m) |
| bool | mons_is_known_mimic (const monster *m) |
| bool | mons_is_unknown_mimic (const monster *m) |
| bool | mons_looks_stabbable (const monster *m) |
| bool | mons_looks_distracted (const monster *m) |
| void | mons_start_fleeing_from_sanctuary (monster *mons) |
| void | mons_stop_fleeing_from_sanctuary (monster *mons) |
| void | mons_pacify (monster *mon, mon_attitude_type att) |
| bool | mons_should_fire (struct bolt &beam) |
| bool | ms_direct_nasty (spell_type monspell) |
| bool | ms_useful_fleeing_out_of_sight (const monster *mon, spell_type monspell) |
| bool | ms_low_hitpoint_cast (const monster *mon, spell_type monspell) |
| bool | ms_quick_get_away (const monster *mon, spell_type monspell) |
| bool | ms_waste_of_time (const monster *mon, spell_type monspell) |
| bool | mons_has_los_ability (monster_type mon_type) |
| bool | mons_has_los_attack (const monster *mon) |
| bool | mons_has_ranged_spell (const monster *mon, bool attack_only, bool ench_too) |
| bool | mons_has_ranged_ability (const monster *mon) |
| bool | mons_has_ranged_attack (const monster *mon) |
| const char * | mons_pronoun (monster_type mon_type, pronoun_type variant, bool visible) |
| bool | monster_shover (const monster *m) |
| bool | monster_senior (const monster *m1, const monster *m2, bool fleeing) |
| bool | mons_class_can_pass (int mc, const dungeon_feature_type grid) |
| bool | mons_can_open_door (const monster *mon, const coord_def &pos) |
| bool | mons_can_eat_door (const monster *mon, const coord_def &pos) |
| bool | mons_can_traverse (const monster *mon, const coord_def &p, bool checktraps) |
| void | mons_remove_from_grid (const monster *mon) |
| mon_inv_type | equip_slot_to_mslot (equipment_type eq) |
| mon_inv_type | item_to_mslot (const item_def &item) |
| monster_type | royal_jelly_ejectable_monster () |
| std::string | do_mon_str_replacements (const std::string &in_msg, const monster *mons, int s_type) |
| mon_body_shape | get_mon_shape (const monster *mon) |
| mon_body_shape | get_mon_shape (const int type) |
| std::string | get_mon_shape_str (const monster *mon) |
| std::string | get_mon_shape_str (const int type) |
| std::string | get_mon_shape_str (const mon_body_shape shape) |
| bool | player_or_mon_in_sanct (const monster *mons) |
| bool | mons_landlubbers_in_reach (const monster *mons) |
| int | get_dist_to_nearest_monster () |
| actor * | actor_by_mid (mid_t m) |
| monster * | monster_by_mid (mid_t m) |
| bool | mons_is_tentacle (int mc) |
| void | init_anon () |
| actor * | find_agent (mid_t m, kill_category kc) |
| const char * | mons_class_name (monster_type mc) |
Variables |
| mon_display | monster_symbols [NUM_MONSTERS] |