00001 #ifndef MON_CLONE_H 00002 #define MON_CLONE_H 00003 00004 // Formerly in mon-stuff: 00005 bool mons_clonable(const monster* orig, bool needs_adjacent = true); 00006 int clone_mons(const monster* orig, bool quiet = false, 00007 bool* obvious = NULL, coord_def pos = coord_def(0, 0)); 00008 00009 void mons_summon_illusion_from(monster* mons, actor *foe, 00010 spell_type spell_cast = SPELL_NO_SPELL); 00011 00012 bool actor_is_illusion_cloneable(actor *target); 00013 00014 #endif