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Functions | |
bool | mons_clonable (const monster *orig, bool needs_adjacent=true) |
int | clone_mons (const monster *orig, bool quiet=false, bool *obvious=NULL, coord_def pos=coord_def(0, 0)) |
void | mons_summon_illusion_from (monster *mons, actor *foe, spell_type spell_cast=SPELL_NO_SPELL) |
bool | actor_is_illusion_cloneable (actor *target) |
bool actor_is_illusion_cloneable | ( | actor * | target | ) |
int clone_mons | ( | const monster * | orig, | |
bool | quiet = false , |
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bool * | obvious = NULL , |
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coord_def | pos = coord_def(0, 0) | |||
) |
bool mons_clonable | ( | const monster * | orig, | |
bool | needs_adjacent = true | |||
) |
void mons_summon_illusion_from | ( | monster * | mons, | |
actor * | foe, | |||
spell_type | spell_cast = SPELL_NO_SPELL | |||
) |