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Functions | |
| bool | mons_clonable (const monster *orig, bool needs_adjacent=true) |
| int | clone_mons (const monster *orig, bool quiet=false, bool *obvious=NULL, coord_def pos=coord_def(0, 0)) |
| void | mons_summon_illusion_from (monster *mons, actor *foe, spell_type spell_cast=SPELL_NO_SPELL) |
| bool | actor_is_illusion_cloneable (actor *target) |
| bool actor_is_illusion_cloneable | ( | actor * | target | ) |

| int clone_mons | ( | const monster * | orig, | |
| bool | quiet = false, |
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| bool * | obvious = NULL, |
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| coord_def | pos = coord_def(0, 0) | |||
| ) |

| bool mons_clonable | ( | const monster * | orig, | |
| bool | needs_adjacent = true | |||
| ) |

| void mons_summon_illusion_from | ( | monster * | mons, | |
| actor * | foe, | |||
| spell_type | spell_cast = SPELL_NO_SPELL | |||
| ) |

1.5.6