ouch.h File Reference
#include "enum.h"
#include "beam.h"
Go to the source code of this file.
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Defines |
#define | DEATH_NAME_LENGTH 10 |
Enumerations |
enum | kill_method_type {
KILLED_BY_MONSTER,
KILLED_BY_POISON,
KILLED_BY_CLOUD,
KILLED_BY_BEAM,
KILLED_BY_LAVA,
KILLED_BY_WATER,
KILLED_BY_STUPIDITY,
KILLED_BY_WEAKNESS,
KILLED_BY_CLUMSINESS,
KILLED_BY_TRAP,
KILLED_BY_LEAVING,
KILLED_BY_WINNING,
KILLED_BY_QUITTING,
KILLED_BY_DRAINING,
KILLED_BY_STARVATION,
KILLED_BY_FREEZING,
KILLED_BY_BURNING,
KILLED_BY_WILD_MAGIC,
KILLED_BY_XOM,
KILLED_BY_ROTTING,
KILLED_BY_TARGETING,
KILLED_BY_SPORE,
KILLED_BY_TSO_SMITING,
KILLED_BY_PETRIFICATION,
KILLED_BY_SOMETHING,
KILLED_BY_FALLING_DOWN_STAIRS,
KILLED_BY_ACID,
KILLED_BY_CURARE,
KILLED_BY_BEOGH_SMITING,
KILLED_BY_DIVINE_WRATH,
KILLED_BY_BOUNCE,
KILLED_BY_REFLECTION,
KILLED_BY_SELF_AIMED,
KILLED_BY_FALLING_THROUGH_GATE,
KILLED_BY_DISINT,
NUM_KILLBY
} |
Functions |
int | check_your_resists (int hurted, beam_type flavour, std::string source, bolt *beam=0, bool doEffects=true) |
void | splash_with_acid (int acid_strength, bool corrode_items=true, std::string hurt_msg="") |
void | weapon_acid (int acid_strength) |
int | actor_to_death_source (const actor *agent) |
void | reset_damage_counters () |
void | ouch (int dam, int death_source, kill_method_type death_type, const char *aux=NULL, bool see_source=true, const char *death_source_name=NULL) |
void | lose_level (void) |
bool | drain_exp (bool announce_full=true) |
bool | expose_items_to_element (beam_type flavour, const coord_def &where, int strength=0) |
bool | expose_player_to_element (beam_type flavour, int strength=0) |
Define Documentation
#define DEATH_NAME_LENGTH 10 |
Enumeration Type Documentation
- Enumerator:
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KILLED_BY_MONSTER |
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KILLED_BY_POISON |
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KILLED_BY_CLOUD |
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KILLED_BY_BEAM |
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KILLED_BY_LAVA |
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KILLED_BY_WATER |
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KILLED_BY_STUPIDITY |
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KILLED_BY_WEAKNESS |
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KILLED_BY_CLUMSINESS |
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KILLED_BY_TRAP |
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KILLED_BY_LEAVING |
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KILLED_BY_WINNING |
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KILLED_BY_QUITTING |
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KILLED_BY_DRAINING |
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KILLED_BY_STARVATION |
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KILLED_BY_FREEZING |
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KILLED_BY_BURNING |
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KILLED_BY_WILD_MAGIC |
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KILLED_BY_XOM |
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KILLED_BY_ROTTING |
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KILLED_BY_TARGETING |
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KILLED_BY_SPORE |
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KILLED_BY_TSO_SMITING |
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KILLED_BY_PETRIFICATION |
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KILLED_BY_SOMETHING |
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KILLED_BY_FALLING_DOWN_STAIRS |
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KILLED_BY_ACID |
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KILLED_BY_CURARE |
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KILLED_BY_BEOGH_SMITING |
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KILLED_BY_DIVINE_WRATH |
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KILLED_BY_BOUNCE |
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KILLED_BY_REFLECTION |
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KILLED_BY_SELF_AIMED |
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KILLED_BY_FALLING_THROUGH_GATE |
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KILLED_BY_DISINT |
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NUM_KILLBY |
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Function Documentation
int actor_to_death_source |
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const actor * |
agent |
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bool drain_exp |
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bool |
announce_full = true |
) |
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bool expose_items_to_element |
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beam_type |
flavour, |
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const coord_def & |
where, |
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int |
strength = 0 | |
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) |
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bool expose_player_to_element |
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beam_type |
flavour, |
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int |
strength = 0 | |
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) |
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void ouch |
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int |
dam, |
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int |
death_source, |
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kill_method_type |
death_type, |
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const char * |
aux = NULL , |
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bool |
see_source = true , |
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const char * |
death_source_name = NULL | |
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) |
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void reset_damage_counters |
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void splash_with_acid |
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int |
acid_strength, |
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bool |
corrode_items = true , |
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std::string |
hurt_msg = "" | |
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) |
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void weapon_acid |
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int |
acid_strength |
) |
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