#include "AppHdr.h"
#include "godprayer.h"
#include <cmath>
#include "areas.h"
#include "artefact.h"
#include "coordit.h"
#include "effects.h"
#include "env.h"
#include "food.h"
#include "fprop.h"
#include "godabil.h"
#include "godpassive.h"
#include "invent.h"
#include "itemprop.h"
#include "items.h"
#include "item_use.h"
#include "player.h"
#include "makeitem.h"
#include "message.h"
#include "misc.h"
#include "monster.h"
#include "notes.h"
#include "options.h"
#include "random.h"
#include "religion.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "view.h"
Functions | |
std::string | god_prayer_reaction () |
bool | god_accepts_prayer (god_type god) |
void | pray () |
void | end_prayer (void) |
piety_gain_t | sacrifice_item_stack (const item_def &item, int *js) |
void end_prayer | ( | void | ) |
bool god_accepts_prayer | ( | god_type | god | ) |
std::string god_prayer_reaction | ( | ) |
void pray | ( | ) |
piety_gain_t sacrifice_item_stack | ( | const item_def & | item, | |
int * | js | |||
) |