#include "AppHdr.h"#include "godprayer.h"#include <cmath>#include "areas.h"#include "artefact.h"#include "coordit.h"#include "effects.h"#include "env.h"#include "food.h"#include "fprop.h"#include "godabil.h"#include "godpassive.h"#include "invent.h"#include "itemprop.h"#include "items.h"#include "item_use.h"#include "player.h"#include "makeitem.h"#include "message.h"#include "misc.h"#include "monster.h"#include "notes.h"#include "options.h"#include "random.h"#include "religion.h"#include "stash.h"#include "state.h"#include "stuff.h"#include "terrain.h"#include "view.h"

Functions | |
| std::string | god_prayer_reaction () |
| bool | god_accepts_prayer (god_type god) |
| void | pray () |
| void | end_prayer (void) |
| piety_gain_t | sacrifice_item_stack (const item_def &item, int *js) |
| void end_prayer | ( | void | ) |

| bool god_accepts_prayer | ( | god_type | god | ) |

| std::string god_prayer_reaction | ( | ) |

| void pray | ( | ) |

| piety_gain_t sacrifice_item_stack | ( | const item_def & | item, | |
| int * | js | |||
| ) |
1.5.6