- name_to_command()
: macro.cc
, macro.h
- name_to_ench()
: monster.h
, monster.cc
- name_zombie()
: mon-util.h
, mon-util.cc
, mon-util.h
- napalm_monster()
: beam.cc
, beam.h
- napalm_player()
: player.cc
, player.h
- near_stairs()
: stuff.cc
, stuff.h
- need_auto_exclude()
: exclude.h
, exclude.cc
- need_to_autoinscribe()
: items.cc
, items.h
- need_to_autopickup()
: items.cc
, items.h
- needs_handle_warning()
: invent.cc
, invent.h
- negate()
: random-var.cc
, random-var.h
- nemelex_death_message()
: religion.cc
, religion.h
- nemelex_shuffle_decks()
: decks.cc
, decks.h
- new_level()
: stairs.cc
, stairs.h
- new_mouse_event()
: cio.h
, cio.cc
- newgame_give_item()
: ng-setup.cc
, ng-setup.h
- newgame_make_item()
: ng-setup.cc
, ng-setup.h
- ng_num_jobs()
: jobs.cc
, jobs.h
- ng_num_species()
: species.cc
, species.h
- noecho()
: libunix.h
- noise_attenuation_millis()
: shout.cc
- noisy()
: shout.cc
, shout.h
- noisy_equipment()
: it_use3.cc
, it_use3.h
- nontemple_god_list()
: religion.cc
, religion.h
- note_inscribe_item()
: items.h
, items.cc
- notes_are_active()
: notes.cc
, notes.h
- notify_stat_change()
: player-stats.cc
, player-stats.h
, player-stats.cc
, player-stats.h
, player-stats.cc
, player-stats.h
- nowrap_eol_cprintf()
: cio.h
, cio.cc
- nowrapcprintf()
: cio.h
, cio.cc
- nuke_wall()
: terrain.h
, terrain.cc
- num_blood_potions_from_corpse()
: misc.h
, misc.cc
- num_feats_between()
: los.cc
, los.h
- num_fogs_for_place()
: cloud.cc
, cloud.h
- num_traps_for_place()
: traps.h
, traps.cc
- number_in_words()
: libutil.cc
, libutil.h
- number_to_string()
: libutil.h
, libutil.cc
Generated on Thu Jan 13 13:43:48 2011 by
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