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Functions | |
| bool | noisy (int loudness, const coord_def &where, int who, bool mermaid=false, bool message_if_unseen=false) |
| bool | noisy (int loudness, const coord_def &where, const char *msg=NULL, int who=-1, bool mermaid=false, bool message_if_unseen=false) |
| void | blood_smell (int strength, const coord_def &where) |
| void | handle_monster_shouts (monster *mons, bool force=false) |
| void | force_monster_shout (monster *mons) |
| bool | check_awaken (monster *mons) |
| void | apply_noises () |
| void apply_noises | ( | ) |

| void blood_smell | ( | int | strength, | |
| const coord_def & | where | |||
| ) |

| bool check_awaken | ( | monster * | mons | ) |

| void force_monster_shout | ( | monster * | mons | ) |

| void handle_monster_shouts | ( | monster * | mons, | |
| bool | force = false | |||
| ) |

| bool noisy | ( | int | loudness, | |
| const coord_def & | where, | |||
| const char * | msg = NULL, |
|||
| int | who = -1, |
|||
| bool | mermaid = false, |
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| bool | message_if_unseen = false | |||
| ) |

| bool noisy | ( | int | loudness, | |
| const coord_def & | where, | |||
| int | who, | |||
| bool | mermaid = false, |
|||
| bool | message_if_unseen = false | |||
| ) |

1.5.6