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Functions | |
bool | noisy (int loudness, const coord_def &where, int who, bool mermaid=false, bool message_if_unseen=false) |
bool | noisy (int loudness, const coord_def &where, const char *msg=NULL, int who=-1, bool mermaid=false, bool message_if_unseen=false) |
void | blood_smell (int strength, const coord_def &where) |
void | handle_monster_shouts (monster *mons, bool force=false) |
void | force_monster_shout (monster *mons) |
bool | check_awaken (monster *mons) |
void | apply_noises () |
void apply_noises | ( | ) |
void blood_smell | ( | int | strength, | |
const coord_def & | where | |||
) |
bool check_awaken | ( | monster * | mons | ) |
void force_monster_shout | ( | monster * | mons | ) |
void handle_monster_shouts | ( | monster * | mons, | |
bool | force = false | |||
) |
bool noisy | ( | int | loudness, | |
const coord_def & | where, | |||
const char * | msg = NULL , |
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int | who = -1 , |
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bool | mermaid = false , |
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bool | message_if_unseen = false | |||
) |
bool noisy | ( | int | loudness, | |
const coord_def & | where, | |||
int | who, | |||
bool | mermaid = false , |
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bool | message_if_unseen = false | |||
) |