#include "AppHdr.h"
#include "shout.h"
#include "branch.h"
#include "cluautil.h"
#include "coord.h"
#include "database.h"
#include "dlua.h"
#include "env.h"
#include "exercise.h"
#include "ghost.h"
#include "jobs.h"
#include "libutil.h"
#include "message.h"
#include "misc.h"
#include "mon-behv.h"
#include "mon-iter.h"
#include "mon-place.h"
#include "mon-pathfind.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "monster.h"
#include "noise.h"
#include "player.h"
#include "random.h"
#include "skills.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "areas.h"
#include "hints.h"
#include "view.h"
#include <sstream>
Functions | |
void | handle_monster_shouts (monster *mons, bool force) |
void | force_monster_shout (monster *mons) |
bool | check_awaken (monster *mons) |
void | apply_noises () |
bool | noisy (int original_loudness, const coord_def &where, const char *msg, int who, bool mermaid, bool message_if_unseen) |
bool | noisy (int loudness, const coord_def &where, int who, bool mermaid, bool message_if_unseen) |
void | blood_smell (int strength, const coord_def &where) |
int | noise_attenuation_millis (const coord_def &pos) |
Variables | |
int | stealth |
void apply_noises | ( | ) |
void blood_smell | ( | int | strength, | |
const coord_def & | where | |||
) |
bool check_awaken | ( | monster * | mons | ) |
void force_monster_shout | ( | monster * | mons | ) |
void handle_monster_shouts | ( | monster * | mons, | |
bool | force | |||
) |
int noise_attenuation_millis | ( | const coord_def & | pos | ) |
bool noisy | ( | int | loudness, | |
const coord_def & | where, | |||
int | who, | |||
bool | mermaid, | |||
bool | message_if_unseen | |||
) |
bool noisy | ( | int | original_loudness, | |
const coord_def & | where, | |||
const char * | msg, | |||
int | who, | |||
bool | mermaid, | |||
bool | message_if_unseen | |||
) |
int stealth |