shout.cc File Reference

#include "AppHdr.h"
#include "shout.h"
#include "branch.h"
#include "cluautil.h"
#include "coord.h"
#include "database.h"
#include "dlua.h"
#include "env.h"
#include "exercise.h"
#include "ghost.h"
#include "jobs.h"
#include "libutil.h"
#include "message.h"
#include "misc.h"
#include "mon-behv.h"
#include "mon-iter.h"
#include "mon-place.h"
#include "mon-pathfind.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "monster.h"
#include "noise.h"
#include "player.h"
#include "random.h"
#include "skills.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "areas.h"
#include "hints.h"
#include "view.h"
#include <sstream>

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Functions

void handle_monster_shouts (monster *mons, bool force)
void force_monster_shout (monster *mons)
bool check_awaken (monster *mons)
void apply_noises ()
bool noisy (int original_loudness, const coord_def &where, const char *msg, int who, bool mermaid, bool message_if_unseen)
bool noisy (int loudness, const coord_def &where, int who, bool mermaid, bool message_if_unseen)
void blood_smell (int strength, const coord_def &where)
int noise_attenuation_millis (const coord_def &pos)

Variables

int stealth

Function Documentation

void apply_noises (  ) 

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void blood_smell ( int  strength,
const coord_def where 
)

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bool check_awaken ( monster mons  ) 

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void force_monster_shout ( monster mons  ) 

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void handle_monster_shouts ( monster mons,
bool  force 
)

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int noise_attenuation_millis ( const coord_def pos  ) 

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bool noisy ( int  loudness,
const coord_def where,
int  who,
bool  mermaid,
bool  message_if_unseen 
)

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bool noisy ( int  original_loudness,
const coord_def where,
const char *  msg,
int  who,
bool  mermaid,
bool  message_if_unseen 
)

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Variable Documentation

int stealth


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