#include "AppHdr.h"#include "shout.h"#include "branch.h"#include "cluautil.h"#include "coord.h"#include "database.h"#include "dlua.h"#include "env.h"#include "exercise.h"#include "ghost.h"#include "jobs.h"#include "libutil.h"#include "message.h"#include "misc.h"#include "mon-behv.h"#include "mon-iter.h"#include "mon-place.h"#include "mon-pathfind.h"#include "mon-stuff.h"#include "mon-util.h"#include "monster.h"#include "noise.h"#include "player.h"#include "random.h"#include "skills.h"#include "state.h"#include "stuff.h"#include "terrain.h"#include "areas.h"#include "hints.h"#include "view.h"#include <sstream>

Functions | |
| void | handle_monster_shouts (monster *mons, bool force) |
| void | force_monster_shout (monster *mons) |
| bool | check_awaken (monster *mons) |
| void | apply_noises () |
| bool | noisy (int original_loudness, const coord_def &where, const char *msg, int who, bool mermaid, bool message_if_unseen) |
| bool | noisy (int loudness, const coord_def &where, int who, bool mermaid, bool message_if_unseen) |
| void | blood_smell (int strength, const coord_def &where) |
| int | noise_attenuation_millis (const coord_def &pos) |
Variables | |
| int | stealth |
| void apply_noises | ( | ) |

| void blood_smell | ( | int | strength, | |
| const coord_def & | where | |||
| ) |

| bool check_awaken | ( | monster * | mons | ) |

| void force_monster_shout | ( | monster * | mons | ) |

| void handle_monster_shouts | ( | monster * | mons, | |
| bool | force | |||
| ) |

| int noise_attenuation_millis | ( | const coord_def & | pos | ) |

| bool noisy | ( | int | loudness, | |
| const coord_def & | where, | |||
| int | who, | |||
| bool | mermaid, | |||
| bool | message_if_unseen | |||
| ) |

| bool noisy | ( | int | original_loudness, | |
| const coord_def & | where, | |||
| const char * | msg, | |||
| int | who, | |||
| bool | mermaid, | |||
| bool | message_if_unseen | |||
| ) |

| int stealth |
1.5.6