monster.h File Reference

#include "actor.h"
#include <stdint.h>

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Classes

class  mon_enchant
class  monster

Defines

#define TIDE_CALL_TURN   "tide-call-turn"
#define MAX_DAMAGE_COUNTER   10000

Typedefs

typedef std::map< enchant_type,
mon_enchant
mon_enchant_list

Functions

enchant_type name_to_ench (const char *name)

Variables

const int KRAKEN_TENTACLE_RANGE = 3


Define Documentation

#define MAX_DAMAGE_COUNTER   10000

#define TIDE_CALL_TURN   "tide-call-turn"


Typedef Documentation


Function Documentation

enchant_type name_to_ench ( const char *  name  ) 


Variable Documentation

const int KRAKEN_TENTACLE_RANGE = 3


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