#include "actor.h"
#include <stdint.h>
Go to the source code of this file.
Classes | |
class | mon_enchant |
class | monster |
Defines | |
#define | TIDE_CALL_TURN "tide-call-turn" |
#define | MAX_DAMAGE_COUNTER 10000 |
Typedefs | |
typedef std::map< enchant_type, mon_enchant > | mon_enchant_list |
Functions | |
enchant_type | name_to_ench (const char *name) |
Variables | |
const int | KRAKEN_TENTACLE_RANGE = 3 |
#define MAX_DAMAGE_COUNTER 10000 |
#define TIDE_CALL_TURN "tide-call-turn" |
typedef std::map<enchant_type, mon_enchant> mon_enchant_list |
enchant_type name_to_ench | ( | const char * | name | ) |
const int KRAKEN_TENTACLE_RANGE = 3 |