#include "AppHdr.h"
#include "stairs.h"
#include <sstream>
#include "abyss.h"
#include "areas.h"
#include "branch.h"
#include "chardump.h"
#include "delay.h"
#include "dgn-overview.h"
#include "directn.h"
#include "env.h"
#include "files.h"
#include "hints.h"
#include "hiscores.h"
#include "itemname.h"
#include "items.h"
#include "lev-pand.h"
#include "libutil.h"
#include "mapmark.h"
#include "message.h"
#include "misc.h"
#include "notes.h"
#include "options.h"
#include "ouch.h"
#include "output.h"
#include "place.h"
#include "random.h"
#include "spl-clouds.h"
#include "spl-damage.h"
#include "spl-transloc.h"
#include "stash.h"
#include "state.h"
#include "stuff.h"
#include "tagstring.h"
#include "terrain.h"
#include "traps.h"
#include "travel.h"
#include "view.h"
#include "xom.h"
Functions | |
bool | check_annotation_exclusion_warning () |
void | up_stairs (dungeon_feature_type force_stair, entry_cause_type entry_cause) |
int | runes_in_pack (std::vector< int > &runes) |
void | down_stairs (dungeon_feature_type force_stair, entry_cause_type entry_cause, const level_id *force_dest) |
void | new_level (bool restore) |
dungeon_feature_type | random_stair () |
bool check_annotation_exclusion_warning | ( | ) |
void down_stairs | ( | dungeon_feature_type | force_stair, | |
entry_cause_type | entry_cause, | |||
const level_id * | force_dest | |||
) |
void new_level | ( | bool | restore | ) |
dungeon_feature_type random_stair | ( | ) |
int runes_in_pack | ( | std::vector< int > & | runes | ) |
void up_stairs | ( | dungeon_feature_type | force_stair, | |
entry_cause_type | entry_cause | |||
) |