#include "enum.h"
#include "externs.h"
Go to the source code of this file.
enum card_flags_type |
enum card_type |
enum deck_rarity_type |
enum deck_type |
bool bad_deck | ( | const item_def & | item | ) |
bool card_effect | ( | card_type | which_card, | |
deck_rarity_type | rarity, | |||
uint8_t | card_flags = 0 , |
|||
bool | tell_card = true | |||
) |
const char* card_name | ( | card_type | card | ) |
int cards_in_deck | ( | const item_def & | deck | ) |
bool choose_deck_and_draw | ( | ) |
void create_pond | ( | const coord_def & | center, | |
int | radius, | |||
bool | allow_deep | |||
) |
bool deck_mark | ( | ) |
bool deck_peek | ( | ) |
deck_rarity_type deck_rarity | ( | const item_def & | item | ) |
uint8_t deck_rarity_to_color | ( | deck_rarity_type | rarity | ) |
bool deck_stack | ( | ) |
bool deck_triple_draw | ( | ) |
void draw_from_deck_of_punishment | ( | ) |
void evoke_deck | ( | item_def & | deck | ) |
void init_deck | ( | item_def & | item | ) |
bool is_deck | ( | const item_def & | item | ) |
void nemelex_shuffle_decks | ( | ) |
void sage_card | ( | int | power, | |
deck_rarity_type | rarity | |||
) |
void shuffle_all_decks_on_level | ( | ) |
bool top_card_is_known | ( | const item_def & | item | ) |