|
Enumerations |
| enum | deck_rarity_type { DECK_RARITY_COMMON,
DECK_RARITY_RARE,
DECK_RARITY_LEGENDARY
} |
| enum | deck_type {
DECK_OF_ESCAPE,
DECK_OF_DESTRUCTION,
DECK_OF_DUNGEONS,
DECK_OF_SUMMONING,
DECK_OF_WONDERS
} |
| enum | card_flags_type { CFLAG_ODDITY = (1 << 0),
CFLAG_SEEN = (1 << 1),
CFLAG_MARKED = (1 << 2)
} |
| enum | card_type {
CARD_PORTAL,
CARD_WARP,
CARD_SWAP,
CARD_VELOCITY,
CARD_TOMB,
CARD_BANSHEE,
CARD_DAMNATION,
CARD_SOLITUDE,
CARD_WARPWRIGHT,
CARD_FLIGHT,
CARD_VITRIOL,
CARD_FLAME,
CARD_FROST,
CARD_VENOM,
CARD_HAMMER,
CARD_SPARK,
CARD_PAIN,
CARD_TORMENT,
CARD_ELIXIR,
CARD_BATTLELUST,
CARD_METAMORPHOSIS,
CARD_HELM,
CARD_BLADE,
CARD_SHADOW,
CARD_CRUSADE,
CARD_SUMMON_ANIMAL,
CARD_SUMMON_DEMON,
CARD_SUMMON_WEAPON,
CARD_SUMMON_FLYING,
CARD_SUMMON_SKELETON,
CARD_SUMMON_UGLY,
CARD_SUMMON_ANY,
CARD_POTION,
CARD_FOCUS,
CARD_SHUFFLE,
CARD_EXPERIENCE,
CARD_WILD_MAGIC,
CARD_SAGE,
CARD_HELIX,
CARD_WATER,
CARD_GLASS,
CARD_MAP,
CARD_DOWSING,
CARD_SPADE,
CARD_TROWEL,
CARD_MINEFIELD,
CARD_STAIRS,
CARD_GENIE,
CARD_BARGAIN,
CARD_WRATH,
CARD_WRAITH,
CARD_XOM,
CARD_FEAST,
CARD_FAMINE,
CARD_CURSE,
CARD_SWINE,
NUM_CARDS
} |
Functions |
| const char * | card_name (card_type card) |
| void | evoke_deck (item_def &deck) |
| bool | deck_triple_draw () |
| bool | deck_peek () |
| bool | deck_mark () |
| bool | deck_stack () |
| bool | choose_deck_and_draw () |
| void | nemelex_shuffle_decks () |
| void | shuffle_all_decks_on_level () |
| bool | card_effect (card_type which_card, deck_rarity_type rarity, uint8_t card_flags=0, bool tell_card=true) |
| void | draw_from_deck_of_punishment () |
| bool | top_card_is_known (const item_def &item) |
| card_type | top_card (const item_def &item) |
| bool | is_deck (const item_def &item) |
| bool | bad_deck (const item_def &item) |
| deck_rarity_type | deck_rarity (const item_def &item) |
| uint8_t | deck_rarity_to_color (deck_rarity_type rarity) |
| void | init_deck (item_def &item) |
| int | cards_in_deck (const item_def &deck) |
| card_type | get_card_and_flags (const item_def &deck, int idx, uint8_t &_flags) |
| void | create_pond (const coord_def ¢er, int radius, bool allow_deep) |
| void | sage_card (int power, deck_rarity_type rarity) |
| const std::vector< card_type > | get_drawn_cards (const item_def &deck) |