ng-setup.cc File Reference

#include "AppHdr.h"
#include "ng-setup.h"
#include "abl-show.h"
#include "dungeon.h"
#include "files.h"
#include "food.h"
#include "hints.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "jobs.h"
#include "maps.h"
#include "misc.h"
#include "mutation.h"
#include "newgame.h"
#include "ng-init.h"
#include "ng-wanderer.h"
#include "options.h"
#include "player.h"
#include "skills.h"
#include "skills2.h"
#include "spl-book.h"
#include "spl-util.h"
#include "sprint.h"
#include "state.h"
#include "tutorial.h"

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Defines

#define MIN_START_STAT   3

Functions

void unfocus_stats ()
void give_basic_mutations (species_type speci)
void newgame_make_item (int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement, int qty, int plus, int plus2, bool force_tutorial)
void newgame_give_item (object_class_type base, int sub_type, int qty, int plus, int plus2)
void setup_game (const newgame_def &ng)

Define Documentation

#define MIN_START_STAT   3


Function Documentation

void give_basic_mutations ( species_type  speci  ) 

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void newgame_give_item ( object_class_type  base,
int  sub_type,
int  qty,
int  plus,
int  plus2 
)

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void newgame_make_item ( int  slot,
equipment_type  eqslot,
object_class_type  base,
int  sub_type,
int  replacement,
int  qty,
int  plus,
int  plus2,
bool  force_tutorial 
)

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void setup_game ( const newgame_def ng  ) 

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void unfocus_stats (  ) 


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