#include "AppHdr.h"
#include "ng-setup.h"
#include "abl-show.h"
#include "dungeon.h"
#include "files.h"
#include "food.h"
#include "hints.h"
#include "itemname.h"
#include "itemprop.h"
#include "items.h"
#include "jobs.h"
#include "maps.h"
#include "misc.h"
#include "mutation.h"
#include "newgame.h"
#include "ng-init.h"
#include "ng-wanderer.h"
#include "options.h"
#include "player.h"
#include "skills.h"
#include "skills2.h"
#include "spl-book.h"
#include "spl-util.h"
#include "sprint.h"
#include "state.h"
#include "tutorial.h"
Defines | |
#define | MIN_START_STAT 3 |
Functions | |
void | unfocus_stats () |
void | give_basic_mutations (species_type speci) |
void | newgame_make_item (int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement, int qty, int plus, int plus2, bool force_tutorial) |
void | newgame_give_item (object_class_type base, int sub_type, int qty, int plus, int plus2) |
void | setup_game (const newgame_def &ng) |
#define MIN_START_STAT 3 |
void give_basic_mutations | ( | species_type | speci | ) |
void newgame_give_item | ( | object_class_type | base, | |
int | sub_type, | |||
int | qty, | |||
int | plus, | |||
int | plus2 | |||
) |
void newgame_make_item | ( | int | slot, | |
equipment_type | eqslot, | |||
object_class_type | base, | |||
int | sub_type, | |||
int | replacement, | |||
int | qty, | |||
int | plus, | |||
int | plus2, | |||
bool | force_tutorial | |||
) |
void setup_game | ( | const newgame_def & | ng | ) |
void unfocus_stats | ( | ) |