#include "AppHdr.h"#include "ng-setup.h"#include "abl-show.h"#include "dungeon.h"#include "files.h"#include "food.h"#include "hints.h"#include "itemname.h"#include "itemprop.h"#include "items.h"#include "jobs.h"#include "maps.h"#include "misc.h"#include "mutation.h"#include "newgame.h"#include "ng-init.h"#include "ng-wanderer.h"#include "options.h"#include "player.h"#include "skills.h"#include "skills2.h"#include "spl-book.h"#include "spl-util.h"#include "sprint.h"#include "state.h"#include "tutorial.h"

Defines | |
| #define | MIN_START_STAT 3 |
Functions | |
| void | unfocus_stats () |
| void | give_basic_mutations (species_type speci) |
| void | newgame_make_item (int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement, int qty, int plus, int plus2, bool force_tutorial) |
| void | newgame_give_item (object_class_type base, int sub_type, int qty, int plus, int plus2) |
| void | setup_game (const newgame_def &ng) |
| #define MIN_START_STAT 3 |
| void give_basic_mutations | ( | species_type | speci | ) |

| void newgame_give_item | ( | object_class_type | base, | |
| int | sub_type, | |||
| int | qty, | |||
| int | plus, | |||
| int | plus2 | |||
| ) |

| void newgame_make_item | ( | int | slot, | |
| equipment_type | eqslot, | |||
| object_class_type | base, | |||
| int | sub_type, | |||
| int | replacement, | |||
| int | qty, | |||
| int | plus, | |||
| int | plus2, | |||
| bool | force_tutorial | |||
| ) |

| void setup_game | ( | const newgame_def & | ng | ) |

| void unfocus_stats | ( | ) |
1.5.6