00001 /* 00002 * File: newgame.h 00003 * Summary: Functions used when starting a new game. 00004 * Written by: Linley Henzell 00005 */ 00006 00007 00008 #ifndef NEWGAME_H 00009 #define NEWGAME_H 00010 00011 #include "newgame_def.h" 00012 00013 undead_state_type get_undead_state(const species_type sp); 00014 00015 bool choose_game(newgame_def *ng, newgame_def* choice, 00016 const newgame_def& defaults); 00017 00018 void make_rod(item_def &item, stave_type rod_type, int ncharges); 00019 int start_to_wand(int wandtype, bool& is_rod); 00020 int start_to_book(int firstbook, int booktype); 00021 00022 #endif