#include "newgame_def.h"


Go to the source code of this file.
Functions | |
| undead_state_type | get_undead_state (const species_type sp) |
| bool | choose_game (newgame_def *ng, newgame_def *choice, const newgame_def &defaults) |
| void | make_rod (item_def &item, stave_type rod_type, int ncharges) |
| int | start_to_wand (int wandtype, bool &is_rod) |
| int | start_to_book (int firstbook, int booktype) |
| bool choose_game | ( | newgame_def * | ng, | |
| newgame_def * | choice, | |||
| const newgame_def & | defaults | |||
| ) |

| undead_state_type get_undead_state | ( | const species_type | sp | ) |
| void make_rod | ( | item_def & | item, | |
| stave_type | rod_type, | |||
| int | ncharges | |||
| ) |

| int start_to_book | ( | int | firstbook, | |
| int | booktype | |||
| ) |
| int start_to_wand | ( | int | wandtype, | |
| bool & | is_rod | |||
| ) |
1.5.6