newgame.h File Reference

#include "newgame_def.h"

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Functions

undead_state_type get_undead_state (const species_type sp)
bool choose_game (newgame_def *ng, newgame_def *choice, const newgame_def &defaults)
void make_rod (item_def &item, stave_type rod_type, int ncharges)
int start_to_wand (int wandtype, bool &is_rod)
int start_to_book (int firstbook, int booktype)


Function Documentation

bool choose_game ( newgame_def ng,
newgame_def choice,
const newgame_def defaults 
)

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undead_state_type get_undead_state ( const species_type  sp  ) 

void make_rod ( item_def item,
stave_type  rod_type,
int  ncharges 
)

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int start_to_book ( int  firstbook,
int  booktype 
)

int start_to_wand ( int  wandtype,
bool &  is_rod 
)


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