newgame_def.h File Reference

#include "itemprop-enum.h"

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Classes

struct  newgame_def

Enumerations

enum  startup_book_type {
  SBT_FIRE, SBT_COLD, SBT_SUMM, SBT_NONE,
  SBT_RANDOM, SBT_VIABLE
}
enum  startup_wand_type {
  SWT_ENSLAVEMENT, SWT_CONFUSION, SWT_MAGIC_DARTS, SWT_FROST,
  SWT_FLAME, SWT_STRIKING, NUM_STARTUP_WANDS, SWT_NO_SELECTION = NUM_STARTUP_WANDS,
  SWT_RANDOM
}


Enumeration Type Documentation

Enumerator:
SBT_FIRE 
SBT_COLD 
SBT_SUMM 
SBT_NONE 
SBT_RANDOM 
SBT_VIABLE 

Enumerator:
SWT_ENSLAVEMENT 
SWT_CONFUSION 
SWT_MAGIC_DARTS 
SWT_FROST 
SWT_FLAME 
SWT_STRIKING 
NUM_STARTUP_WANDS 
SWT_NO_SELECTION 
SWT_RANDOM 


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