#include "AppHdr.h"
#include "newgame.h"
#include "cio.h"
#include "command.h"
#include "database.h"
#include "files.h"
#include "hints.h"
#include "initfile.h"
#include "itemname.h"
#include "itemprop.h"
#include "jobs.h"
#include "macro.h"
#include "makeitem.h"
#include "maps.h"
#include "menu.h"
#include "ng-input.h"
#include "ng-restr.h"
#include "options.h"
#include "random.h"
#include "religion.h"
#include "species.h"
#include "sprint.h"
#include "state.h"
#include "stuff.h"
#include "tutorial.h"
Typedefs | |
typedef std::pair< weapon_type, char_choice_restriction > | weapon_choice |
typedef std::pair< god_type, char_choice_restriction > | god_choice |
Enumerations | |
enum | MenuOptions { M_QUIT = -1, M_ABORT = -2, M_APTITUDES = -3, M_HELP = -4, M_VIABLE = -5, M_RANDOM = -6, M_VIABLE_CHAR = -7, M_RANDOM_CHAR = -8, M_DEFAULT_CHOICE = -9 } |
Functions | |
undead_state_type | get_undead_state (const species_type sp) |
bool | choose_game (newgame_def *ng, newgame_def *choice, const newgame_def &defaults) |
int | start_to_book (int firstbook, int booktype) |
void | make_rod (item_def &item, stave_type rod_type, int ncharges) |
int | start_to_wand (int wandtype, bool &is_rod) |
typedef std::pair<god_type, char_choice_restriction> god_choice |
typedef std::pair<weapon_type, char_choice_restriction> weapon_choice |
enum MenuOptions |
bool choose_game | ( | newgame_def * | ng, | |
newgame_def * | choice, | |||
const newgame_def & | defaults | |||
) |
undead_state_type get_undead_state | ( | const species_type | sp | ) |
void make_rod | ( | item_def & | item, | |
stave_type | rod_type, | |||
int | ncharges | |||
) |
int start_to_book | ( | int | firstbook, | |
int | booktype | |||
) |
int start_to_wand | ( | int | wandtype, | |
bool & | is_rod | |||
) |