#include "AppHdr.h"#include "newgame.h"#include "cio.h"#include "command.h"#include "database.h"#include "files.h"#include "hints.h"#include "initfile.h"#include "itemname.h"#include "itemprop.h"#include "jobs.h"#include "macro.h"#include "makeitem.h"#include "maps.h"#include "menu.h"#include "ng-input.h"#include "ng-restr.h"#include "options.h"#include "random.h"#include "religion.h"#include "species.h"#include "sprint.h"#include "state.h"#include "stuff.h"#include "tutorial.h"

Typedefs | |
| typedef std::pair< weapon_type, char_choice_restriction > | weapon_choice |
| typedef std::pair< god_type, char_choice_restriction > | god_choice |
Enumerations | |
| enum | MenuOptions { M_QUIT = -1, M_ABORT = -2, M_APTITUDES = -3, M_HELP = -4, M_VIABLE = -5, M_RANDOM = -6, M_VIABLE_CHAR = -7, M_RANDOM_CHAR = -8, M_DEFAULT_CHOICE = -9 } |
Functions | |
| undead_state_type | get_undead_state (const species_type sp) |
| bool | choose_game (newgame_def *ng, newgame_def *choice, const newgame_def &defaults) |
| int | start_to_book (int firstbook, int booktype) |
| void | make_rod (item_def &item, stave_type rod_type, int ncharges) |
| int | start_to_wand (int wandtype, bool &is_rod) |
| typedef std::pair<god_type, char_choice_restriction> god_choice |
| typedef std::pair<weapon_type, char_choice_restriction> weapon_choice |
| enum MenuOptions |
| bool choose_game | ( | newgame_def * | ng, | |
| newgame_def * | choice, | |||
| const newgame_def & | defaults | |||
| ) |

| undead_state_type get_undead_state | ( | const species_type | sp | ) |
| void make_rod | ( | item_def & | item, | |
| stave_type | rod_type, | |||
| int | ncharges | |||
| ) |

| int start_to_book | ( | int | firstbook, | |
| int | booktype | |||
| ) |
| int start_to_wand | ( | int | wandtype, | |
| bool & | is_rod | |||
| ) |
1.5.6