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00006 #ifndef NG_SETUP_H
00007 #define NG_SETUP_H
00008
00009 void give_basic_mutations(species_type speci);
00010
00011 void newgame_make_item(int slot, equipment_type eqslot,
00012 object_class_type base,
00013 int sub_type, int replacement = -1,
00014 int qty = 1, int plus = 0, int plus2 = 0,
00015 bool force_tutorial = false);
00016
00017 void newgame_give_item(object_class_type base, int sub_type,
00018 int qty = 1, int plus = 0, int plus2 = 0);
00019
00020 struct newgame_def;
00021 void setup_game(const newgame_def& ng);
00022 void unfocus_stats();
00023
00024 #endif