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Functions | |
void | give_basic_mutations (species_type speci) |
void | newgame_make_item (int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement=-1, int qty=1, int plus=0, int plus2=0, bool force_tutorial=false) |
void | newgame_give_item (object_class_type base, int sub_type, int qty=1, int plus=0, int plus2=0) |
void | setup_game (const newgame_def &ng) |
void | unfocus_stats () |
void give_basic_mutations | ( | species_type | speci | ) |
void newgame_give_item | ( | object_class_type | base, | |
int | sub_type, | |||
int | qty = 1 , |
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int | plus = 0 , |
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int | plus2 = 0 | |||
) |
void newgame_make_item | ( | int | slot, | |
equipment_type | eqslot, | |||
object_class_type | base, | |||
int | sub_type, | |||
int | replacement = -1 , |
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int | qty = 1 , |
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int | plus = 0 , |
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int | plus2 = 0 , |
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bool | force_tutorial = false | |||
) |
void setup_game | ( | const newgame_def & | ng | ) |
void unfocus_stats | ( | ) |