ng-setup.h File Reference

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Functions

void give_basic_mutations (species_type speci)
void newgame_make_item (int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement=-1, int qty=1, int plus=0, int plus2=0, bool force_tutorial=false)
void newgame_give_item (object_class_type base, int sub_type, int qty=1, int plus=0, int plus2=0)
void setup_game (const newgame_def &ng)
void unfocus_stats ()


Function Documentation

void give_basic_mutations ( species_type  speci  ) 

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void newgame_give_item ( object_class_type  base,
int  sub_type,
int  qty = 1,
int  plus = 0,
int  plus2 = 0 
)

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void newgame_make_item ( int  slot,
equipment_type  eqslot,
object_class_type  base,
int  sub_type,
int  replacement = -1,
int  qty = 1,
int  plus = 0,
int  plus2 = 0,
bool  force_tutorial = false 
)

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void setup_game ( const newgame_def ng  ) 

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void unfocus_stats (  ) 


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