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Functions | |
| void | give_basic_mutations (species_type speci) |
| void | newgame_make_item (int slot, equipment_type eqslot, object_class_type base, int sub_type, int replacement=-1, int qty=1, int plus=0, int plus2=0, bool force_tutorial=false) |
| void | newgame_give_item (object_class_type base, int sub_type, int qty=1, int plus=0, int plus2=0) |
| void | setup_game (const newgame_def &ng) |
| void | unfocus_stats () |
| void give_basic_mutations | ( | species_type | speci | ) |

| void newgame_give_item | ( | object_class_type | base, | |
| int | sub_type, | |||
| int | qty = 1, |
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| int | plus = 0, |
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| int | plus2 = 0 | |||
| ) |

| void newgame_make_item | ( | int | slot, | |
| equipment_type | eqslot, | |||
| object_class_type | base, | |||
| int | sub_type, | |||
| int | replacement = -1, |
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| int | qty = 1, |
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| int | plus = 0, |
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| int | plus2 = 0, |
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| bool | force_tutorial = false | |||
| ) |

| void setup_game | ( | const newgame_def & | ng | ) |

| void unfocus_stats | ( | ) |
1.5.6