00001 #ifndef NG_INIT_H 00002 #define NG_INIT_H 00003 00004 void fix_up_jiyva_name(); 00005 void initialise_branches_for_game_type(); 00006 void initialise_branch_depths(); 00007 void initialise_temples(); 00008 void initialise_item_descriptions(); 00009 00010 #endif