#include "AppHdr.h"
#include "branch.h"
#include "describe.h"
#include "dungeon.h"
#include "itemname.h"
#include "libutil.h"
#include "maps.h"
#include "player.h"
#include "random.h"
#include "religion.h"
#include "state.h"
#include "store.h"
Defines | |
#define | MAX_OVERFLOW_LEVEL 9 |
Functions | |
void | initialise_branches_for_game_type () |
void | initialise_branch_depths () |
void | initialise_temples () |
void | initialise_item_descriptions () |
void | fix_up_jiyva_name () |
#define MAX_OVERFLOW_LEVEL 9 |
void fix_up_jiyva_name | ( | ) |
void initialise_branch_depths | ( | ) |
void initialise_branches_for_game_type | ( | ) |
void initialise_item_descriptions | ( | ) |
void initialise_temples | ( | ) |