monster.cc File Reference

#include "AppHdr.h"
#include "areas.h"
#include "artefact.h"
#include "beam.h"
#include "cloud.h"
#include "coord.h"
#include "coordit.h"
#include "delay.h"
#include "dgnevent.h"
#include "dgn-shoals.h"
#include "directn.h"
#include "env.h"
#include "fight.h"
#include "fineff.h"
#include "fprop.h"
#include "ghost.h"
#include "godabil.h"
#include "goditem.h"
#include "itemname.h"
#include "items.h"
#include "kills.h"
#include "libutil.h"
#include "misc.h"
#include "mon-abil.h"
#include "mon-act.h"
#include "mon-behv.h"
#include "mon-death.h"
#include "mon-place.h"
#include "mon-stuff.h"
#include "mon-transit.h"
#include "mon-util.h"
#include "mgen_data.h"
#include "random.h"
#include "religion.h"
#include "shopping.h"
#include "spl-damage.h"
#include "spl-util.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
#include "hints.h"
#include "view.h"
#include "shout.h"
#include "xom.h"
#include <algorithm>
#include <queue>
#include "mon-spll.h"

Include dependency graph for monster.cc:


Classes

struct  mon_spellbook

Defines

#define smc   get_monster_data(mc)
#define MAX_PLACE_NEAR_DIST   8

Functions

enchant_type name_to_ench (const char *name)

Define Documentation

#define MAX_PLACE_NEAR_DIST   8

#define smc   get_monster_data(mc)


Function Documentation

enchant_type name_to_ench ( const char *  name  ) 


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