#include "AppHdr.h"
#include "areas.h"
#include "artefact.h"
#include "beam.h"
#include "cloud.h"
#include "coord.h"
#include "coordit.h"
#include "delay.h"
#include "dgnevent.h"
#include "dgn-shoals.h"
#include "directn.h"
#include "env.h"
#include "fight.h"
#include "fineff.h"
#include "fprop.h"
#include "ghost.h"
#include "godabil.h"
#include "goditem.h"
#include "itemname.h"
#include "items.h"
#include "kills.h"
#include "libutil.h"
#include "misc.h"
#include "mon-abil.h"
#include "mon-act.h"
#include "mon-behv.h"
#include "mon-death.h"
#include "mon-place.h"
#include "mon-stuff.h"
#include "mon-transit.h"
#include "mon-util.h"
#include "mgen_data.h"
#include "random.h"
#include "religion.h"
#include "shopping.h"
#include "spl-damage.h"
#include "spl-util.h"
#include "state.h"
#include "stuff.h"
#include "terrain.h"
#include "traps.h"
#include "hints.h"
#include "view.h"
#include "shout.h"
#include "xom.h"
#include <algorithm>
#include <queue>
#include "mon-spll.h"
Classes | |
struct | mon_spellbook |
Defines | |
#define | smc get_monster_data(mc) |
#define | MAX_PLACE_NEAR_DIST 8 |
Functions | |
enchant_type | name_to_ench (const char *name) |
#define MAX_PLACE_NEAR_DIST 8 |
#define smc get_monster_data(mc) |
enchant_type name_to_ench | ( | const char * | name | ) |