00001 /* 00002 * File: fineff.h 00003 * Summary: Brand/ench/etc effects that might alter something in an 00004 * unexpected way. 00005 * Written by: Adam Borowski 00006 */ 00007 00008 #ifndef FINEFF_H 00009 #define FINEFF_H 00010 00011 void add_final_effect(final_effect_flavour flavour, 00012 const actor *attacker = 0, 00013 const actor *defender = 0, 00014 coord_def pos = coord_def(0,0), 00015 int x = 0); 00016 void fire_final_effects(); 00017 00018 #endif