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Functions | |
void | add_final_effect (final_effect_flavour flavour, const actor *attacker=0, const actor *defender=0, coord_def pos=coord_def(0, 0), int x=0) |
void | fire_final_effects () |
void add_final_effect | ( | final_effect_flavour | flavour, | |
const actor * | attacker = 0 , |
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const actor * | defender = 0 , |
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coord_def | pos = coord_def(0, 0) , |
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int | x = 0 | |||
) |
void fire_final_effects | ( | ) |