00001 #ifndef DGN_SHOALS_H 00002 #define DGN_SHOALS_H 00003 00004 void dgn_build_shoals_level(int level_number); 00005 void dgn_shoals_generate_flora(); 00006 void shoals_postprocess_level(); 00007 void shoals_apply_tides(int turns_elapsed, bool force, 00008 bool incremental_tide); 00009 void shoals_release_tide(monster* caller); 00010 00011 #ifdef WIZARD 00012 void wizard_mod_tide(); 00013 #endif 00014 00015 #endif