Go to the source code of this file.
Functions | |
void | dgn_build_shoals_level (int level_number) |
void | dgn_shoals_generate_flora () |
void | shoals_postprocess_level () |
void | shoals_apply_tides (int turns_elapsed, bool force, bool incremental_tide) |
void | shoals_release_tide (monster *caller) |
void dgn_build_shoals_level | ( | int | level_number | ) |
void dgn_shoals_generate_flora | ( | ) |
void shoals_apply_tides | ( | int | turns_elapsed, | |
bool | force, | |||
bool | incremental_tide | |||
) |
void shoals_postprocess_level | ( | ) |
void shoals_release_tide | ( | monster * | caller | ) |