mon-death.h File Reference

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Functions

bool mons_is_pikel (monster *mons)
void pikel_band_neutralise (bool check_tagged=false)
bool mons_is_duvessa (const monster *mons)
bool mons_is_dowan (const monster *mons)
bool mons_is_elven_twin (const monster *mons)
void elven_twin_died (monster *twin, bool in_transit, killer_type killer, int killer_index)
void elven_twins_pacify (monster *twin)
void elven_twins_unpacify (monster *twin)
bool mons_is_kirke (monster *mons)
void hogs_to_humans ()
void spirit_fades (monster *spirit)
monsterget_shedu_pair (const monster *mons)
bool shedu_pair_alive (const monster *mons)
bool mons_is_shedu (const monster *mons)
void shedu_do_resurrection (const monster *mons)
void shedu_do_actual_resurrection (monster *mons)


Function Documentation

void elven_twin_died ( monster twin,
bool  in_transit,
killer_type  killer,
int  killer_index 
)

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void elven_twins_pacify ( monster twin  ) 

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void elven_twins_unpacify ( monster twin  ) 

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monster* get_shedu_pair ( const monster mons  ) 

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void hogs_to_humans (  ) 

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bool mons_is_dowan ( const monster mons  ) 

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bool mons_is_duvessa ( const monster mons  ) 

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bool mons_is_elven_twin ( const monster mons  ) 

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bool mons_is_kirke ( monster mons  ) 

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bool mons_is_pikel ( monster mons  ) 

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bool mons_is_shedu ( const monster mons  ) 

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void pikel_band_neutralise ( bool  check_tagged = false  ) 

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void shedu_do_actual_resurrection ( monster mons  ) 

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void shedu_do_resurrection ( const monster mons  ) 

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bool shedu_pair_alive ( const monster mons  ) 

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void spirit_fades ( monster spirit  ) 

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