
Go to the source code of this file.
Classes | |
| struct | god_conduct_trigger |
Functions | |
| bool | did_god_conduct (conduct_type thing_done, int level, bool known=true, const monster *victim=NULL) |
| void | set_attack_conducts (god_conduct_trigger conduct[3], const monster *mon, bool known=true) |
| void | enable_attack_conducts (god_conduct_trigger conduct[3]) |
| void | disable_attack_conducts (god_conduct_trigger conduct[3]) |
| void | god_conduct_turn_start () |
| bool did_god_conduct | ( | conduct_type | thing_done, | |
| int | level, | |||
| bool | known = true, |
|||
| const monster * | victim = NULL | |||
| ) |

| void disable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
| void enable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
| void god_conduct_turn_start | ( | ) |

| void set_attack_conducts | ( | god_conduct_trigger | conduct[3], | |
| const monster * | mon, | |||
| bool | known = true | |||
| ) |

1.5.6