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Classes | |
struct | god_conduct_trigger |
Functions | |
bool | did_god_conduct (conduct_type thing_done, int level, bool known=true, const monster *victim=NULL) |
void | set_attack_conducts (god_conduct_trigger conduct[3], const monster *mon, bool known=true) |
void | enable_attack_conducts (god_conduct_trigger conduct[3]) |
void | disable_attack_conducts (god_conduct_trigger conduct[3]) |
void | god_conduct_turn_start () |
bool did_god_conduct | ( | conduct_type | thing_done, | |
int | level, | |||
bool | known = true , |
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const monster * | victim = NULL | |||
) |
void disable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
void enable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
void god_conduct_turn_start | ( | ) |
void set_attack_conducts | ( | god_conduct_trigger | conduct[3], | |
const monster * | mon, | |||
bool | known = true | |||
) |