spl-summoning.h File Reference

#include "enum.h"
#include "itemprop-enum.h"
#include "terrain.h"

Include dependency graph for spl-summoning.h:

This graph shows which files directly or indirectly include this file:

Go to the source code of this file.

Defines

#define DEAD_ARE_WALKING   1
#define DEAD_ARE_SWIMMING   2
#define DEAD_ARE_FLYING   4
#define DEAD_ARE_SLITHERING   8
#define DEAD_ARE_HOPPING   16
#define DEAD_ARE_FLOATING   32

Functions

bool summon_animals (int pow)
bool cast_summon_butterflies (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_small_mammals (int pow, god_type god=GOD_NO_GOD)
bool item_is_snakable (const item_def &item)
bool cast_sticks_to_snakes (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_scorpions (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_swarm (int pow, god_type god=GOD_NO_GOD)
bool cast_call_canine_familiar (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_elemental (int pow, god_type god=GOD_NO_GOD, monster_type restricted_type=MONS_NO_MONSTER, int unfriendly=2, int horde_penalty=0)
bool cast_summon_ice_beast (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_ugly_thing (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_dragon (int pow, god_type god=GOD_NO_GOD)
bool summon_berserker (int pow, actor *caster, monster_type override_mons=MONS_PROGRAM_BUG)
bool summon_holy_warrior (int pow, god_type god=GOD_NO_GOD, int spell=0, bool force_hostile=false, bool permanent=false, bool quiet=false)
bool cast_tukimas_dance (int pow, god_type god=GOD_NO_GOD, bool force_hostile=false)
bool cast_conjure_ball_lightning (int pow, god_type god=GOD_NO_GOD)
bool cast_call_imp (int pow, god_type god=GOD_NO_GOD)
bool summon_lesser_demon (int pow, god_type god=GOD_NO_GOD, int spell=0, bool quiet=false)
bool summon_common_demon (int pow, god_type god=GOD_NO_GOD, int spell=0, bool quiet=false)
bool summon_greater_demon (int pow, god_type god=GOD_NO_GOD, int spell=0, bool quiet=false)
bool summon_demon_type (monster_type mon, int pow, god_type god=GOD_NO_GOD, int spell=0)
bool cast_summon_demon (int pow, god_type god=GOD_NO_GOD)
bool cast_demonic_horde (int pow, god_type god=GOD_NO_GOD)
bool cast_summon_greater_demon (int pow, god_type god=GOD_NO_GOD)
bool cast_shadow_creatures (god_type god=GOD_NO_GOD)
bool cast_summon_horrible_things (int pow, god_type god=GOD_NO_GOD)
bool can_cast_malign_gateway ()
bool cast_malign_gateway (actor *caster, int pow, god_type god=GOD_NO_GOD)
coord_def find_gateway_location (actor *caster, bool(*environment_checker)(dungeon_feature_type)=feat_is_malign_gateway_suitable)
void equip_undead (const coord_def &a, int corps, int monster, int monnum)
int animate_remains (const coord_def &a, corpse_type class_allowed, beh_type beha, unsigned short hitting, actor *as=NULL, std::string nas="", god_type god=GOD_NO_GOD, bool actual=true, bool quiet=false, bool force_beh=false, int *mon_index=NULL, int *motions=NULL)
int animate_dead (actor *caster, int pow, beh_type beha, unsigned short hitting, actor *as=NULL, std::string nas="", god_type god=GOD_NO_GOD, bool actual=true)
bool cast_simulacrum (int pow, god_type god=GOD_NO_GOD)
bool cast_twisted_resurrection (int pow, god_type god=GOD_NO_GOD)
bool cast_haunt (int pow, const coord_def &where, god_type god=GOD_NO_GOD)
void abjuration (int pow)


Define Documentation

#define DEAD_ARE_FLOATING   32

#define DEAD_ARE_FLYING   4

#define DEAD_ARE_HOPPING   16

#define DEAD_ARE_SLITHERING   8

#define DEAD_ARE_SWIMMING   2

#define DEAD_ARE_WALKING   1


Function Documentation

void abjuration ( int  pow  ) 

Here is the call graph for this function:

int animate_dead ( actor caster,
int  pow,
beh_type  beha,
unsigned short  hitting,
actor as = NULL,
std::string  nas = "",
god_type  god = GOD_NO_GOD,
bool  actual = true 
)

Here is the call graph for this function:

int animate_remains ( const coord_def a,
corpse_type  class_allowed,
beh_type  beha,
unsigned short  hitting,
actor as = NULL,
std::string  nas = "",
god_type  god = GOD_NO_GOD,
bool  actual = true,
bool  quiet = false,
bool  force_beh = false,
int *  mon_index = NULL,
int *  motions = NULL 
)

Here is the call graph for this function:

bool can_cast_malign_gateway (  ) 

Here is the call graph for this function:

bool cast_call_canine_familiar ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_call_imp ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_conjure_ball_lightning ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_demonic_horde ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_haunt ( int  pow,
const coord_def where,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_malign_gateway ( actor caster,
int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_shadow_creatures ( god_type  god = GOD_NO_GOD  ) 

Here is the call graph for this function:

bool cast_simulacrum ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_sticks_to_snakes ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_butterflies ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_demon ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_dragon ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_elemental ( int  pow,
god_type  god = GOD_NO_GOD,
monster_type  restricted_type = MONS_NO_MONSTER,
int  unfriendly = 2,
int  horde_penalty = 0 
)

Here is the call graph for this function:

bool cast_summon_greater_demon ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_horrible_things ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_ice_beast ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_scorpions ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_small_mammals ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_swarm ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_summon_ugly_thing ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

bool cast_tukimas_dance ( int  pow,
god_type  god = GOD_NO_GOD,
bool  force_hostile = false 
)

Here is the call graph for this function:

bool cast_twisted_resurrection ( int  pow,
god_type  god = GOD_NO_GOD 
)

Here is the call graph for this function:

void equip_undead ( const coord_def a,
int  corps,
int  monster,
int  monnum 
)

Here is the call graph for this function:

coord_def find_gateway_location ( actor caster,
bool(*)(dungeon_feature_type environment_checker = feat_is_malign_gateway_suitable 
)

bool item_is_snakable ( const item_def item  ) 

bool summon_animals ( int  pow  ) 

Here is the call graph for this function:

bool summon_berserker ( int  pow,
actor caster,
monster_type  override_mons = MONS_PROGRAM_BUG 
)

Here is the call graph for this function:

bool summon_common_demon ( int  pow,
god_type  god = GOD_NO_GOD,
int  spell = 0,
bool  quiet = false 
)

Here is the call graph for this function:

bool summon_demon_type ( monster_type  mon,
int  pow,
god_type  god = GOD_NO_GOD,
int  spell = 0 
)

Here is the call graph for this function:

bool summon_greater_demon ( int  pow,
god_type  god = GOD_NO_GOD,
int  spell = 0,
bool  quiet = false 
)

Here is the call graph for this function:

bool summon_holy_warrior ( int  pow,
god_type  god = GOD_NO_GOD,
int  spell = 0,
bool  force_hostile = false,
bool  permanent = false,
bool  quiet = false 
)

Here is the call graph for this function:

bool summon_lesser_demon ( int  pow,
god_type  god = GOD_NO_GOD,
int  spell = 0,
bool  quiet = false 
)

Here is the call graph for this function:


Generated on Thu Jan 13 13:25:32 2011 by  doxygen 1.5.6