#include "AppHdr.h"#include "godconduct.h"#include "fight.h"#include "godpassive.h"#include "godwrath.h"#include "monster.h"#include "mon-util.h"#include "player.h"#include "random.h"#include "religion.h"#include "state.h"#include "stuff.h"

Functions | |
| bool | did_god_conduct (conduct_type thing_done, int level, bool known, const monster *victim) |
| void | god_conduct_turn_start () |
| void | set_attack_conducts (god_conduct_trigger conduct[3], const monster *mon, bool known) |
| void | enable_attack_conducts (god_conduct_trigger conduct[3]) |
| void | disable_attack_conducts (god_conduct_trigger conduct[3]) |
| bool did_god_conduct | ( | conduct_type | thing_done, | |
| int | level, | |||
| bool | known, | |||
| const monster * | victim | |||
| ) |

| void disable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
| void enable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
| void god_conduct_turn_start | ( | ) |

| void set_attack_conducts | ( | god_conduct_trigger | conduct[3], | |
| const monster * | mon, | |||
| bool | known | |||
| ) |

1.5.6