#include "AppHdr.h"
#include "godconduct.h"
#include "fight.h"
#include "godpassive.h"
#include "godwrath.h"
#include "monster.h"
#include "mon-util.h"
#include "player.h"
#include "random.h"
#include "religion.h"
#include "state.h"
#include "stuff.h"
Functions | |
bool | did_god_conduct (conduct_type thing_done, int level, bool known, const monster *victim) |
void | god_conduct_turn_start () |
void | set_attack_conducts (god_conduct_trigger conduct[3], const monster *mon, bool known) |
void | enable_attack_conducts (god_conduct_trigger conduct[3]) |
void | disable_attack_conducts (god_conduct_trigger conduct[3]) |
bool did_god_conduct | ( | conduct_type | thing_done, | |
int | level, | |||
bool | known, | |||
const monster * | victim | |||
) |
void disable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
void enable_attack_conducts | ( | god_conduct_trigger | conduct[3] | ) |
void god_conduct_turn_start | ( | ) |
void set_attack_conducts | ( | god_conduct_trigger | conduct[3], | |
const monster * | mon, | |||
bool | known | |||
) |