output.cc File Reference

#include "AppHdr.h"
#include "output.h"
#include <stdlib.h>
#include <sstream>
#include <math.h>
#include "externs.h"
#include "options.h"
#include "species.h"
#include "abl-show.h"
#include "branch.h"
#include "cio.h"
#include "colour.h"
#include "coord.h"
#include "describe.h"
#include "format.h"
#include "godabil.h"
#include "initfile.h"
#include "itemname.h"
#include "item_use.h"
#include "menu.h"
#include "message.h"
#include "mon-stuff.h"
#include "mon-info.h"
#include "mon-util.h"
#include "mutation.h"
#include "jobs.h"
#include "ouch.h"
#include "player.h"
#include "place.h"
#include "religion.h"
#include "skills2.h"
#include "status.h"
#include "stuff.h"
#include "tagstring.h"
#include "transform.h"
#include "travel.h"
#include "viewchar.h"
#include "viewgeom.h"
#include "showsymb.h"
#include "directn.h"

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Classes

class  colour_bar
struct  status_light

Defines

#define HUD_CAPTION_COLOUR   Options.status_caption_colour

Functions

void update_turn_count ()
void print_stats (void)
void print_stats_level ()
void redraw_skill (const std::string &your_name, const std::string &job_name)
void draw_border (void)
bool compare_monsters_attitude (const monster *m1, const monster *m2)
std::string mpr_monster_list (bool past)
int update_monster_pane ()
const char * equip_slot_to_name (int equip)
int equip_name_to_slot (const char *s)
std::string dump_overview_screen (bool full_id)
void print_overview_screen ()
std::string stealth_desc (int stealth)
std::string magic_res_adjective (int mr)

Variables

colour_bar HP_Bar (LIGHTGREEN, GREEN, RED, DARKGREY)
colour_bar MP_Bar (LIGHTBLUE, BLUE, MAGENTA, DARKGREY)

Define Documentation

#define HUD_CAPTION_COLOUR   Options.status_caption_colour


Function Documentation

bool compare_monsters_attitude ( const monster m1,
const monster m2 
)

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void draw_border ( void   ) 

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std::string dump_overview_screen ( bool  full_id  ) 

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int equip_name_to_slot ( const char *  s  ) 

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const char * equip_slot_to_name ( int  equip  ) 

std::string magic_res_adjective ( int  mr  ) 

std::string mpr_monster_list ( bool  past  ) 

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void print_overview_screen ( void   ) 

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void print_stats ( void   ) 

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void print_stats_level ( void   ) 

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void redraw_skill ( const std::string your_name,
const std::string job_name 
)

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std::string stealth_desc ( int  stealth  ) 

int update_monster_pane ( void   ) 

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void update_turn_count ( void   ) 

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Variable Documentation

colour_bar HP_Bar(LIGHTGREEN, GREEN, RED, DARKGREY)

colour_bar MP_Bar(LIGHTBLUE, BLUE, MAGENTA, DARKGREY)


Generated on Thu Jan 13 13:17:50 2011 by  doxygen 1.5.6