output.h File Reference
Go to the source code of this file.
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Enumerations |
enum | status_redraw_flag_type {
REDRAW_HUNGER = 0x00000001,
REDRAW_BURDEN = 0x00000002,
REDRAW_LINE_1_MASK = 0x00000003,
REDRAW_PRAYER = 0x00000100,
REDRAW_BREATH = 0x00000200,
REDRAW_REPEL_MISSILES = 0x00000400,
REDRAW_REGENERATION = 0x00000800,
REDRAW_INSULATION = 0x00001000,
REDRAW_FLY = 0x00002000,
REDRAW_INVISIBILITY = 0x00004000,
REDRAW_LINE_2_MASK = 0x00007f00,
REDRAW_CONFUSION = 0x00010000,
REDRAW_POISONED = 0x00020000,
REDRAW_LIQUID_FLAMES = 0x00040000,
REDRAW_DISEASED = 0x00080000,
REDRAW_CONTAMINATED = 0x00100000,
REDRAW_SWIFTNESS = 0x00200000,
REDRAW_SPEED = 0x00400000,
REDRAW_LINE_3_MASK = 0x007f0000
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Functions |
void | update_turn_count (void) |
void | print_stats (void) |
void | print_stats_level (void) |
void | draw_border (void) |
bool | compare_monsters_attitude (const monster *m1, const monster *m2) |
std::string | mpr_monster_list (bool past=false) |
void | redraw_skill (const std::string &your_name, const std::string &class_name) |
int | update_monster_pane (void) |
const char * | equip_slot_to_name (int equip) |
int | equip_name_to_slot (const char *s) |
void | print_overview_screen (void) |
std::string | dump_overview_screen (bool full_id) |
std::string | magic_res_adjective (int mr) |
std::string | stealth_desc (int stealth) |
Enumeration Type Documentation
- Enumerator:
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REDRAW_HUNGER |
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REDRAW_BURDEN |
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REDRAW_LINE_1_MASK |
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REDRAW_PRAYER |
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REDRAW_BREATH |
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REDRAW_REPEL_MISSILES |
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REDRAW_REGENERATION |
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REDRAW_INSULATION |
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REDRAW_FLY |
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REDRAW_INVISIBILITY |
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REDRAW_LINE_2_MASK |
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REDRAW_CONFUSION |
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REDRAW_POISONED |
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REDRAW_LIQUID_FLAMES |
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REDRAW_DISEASED |
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REDRAW_CONTAMINATED |
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REDRAW_SWIFTNESS |
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REDRAW_SPEED |
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REDRAW_LINE_3_MASK |
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Function Documentation
bool compare_monsters_attitude |
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const monster * |
m1, |
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const monster * |
m2 | |
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void draw_border |
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void |
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int equip_name_to_slot |
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const char * |
s |
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const char* equip_slot_to_name |
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int |
equip |
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void print_overview_screen |
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void |
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void print_stats |
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void |
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void print_stats_level |
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void |
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int update_monster_pane |
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void |
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void update_turn_count |
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void |
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