output.h File Reference

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Enumerations

enum  status_redraw_flag_type {
  REDRAW_HUNGER = 0x00000001, REDRAW_BURDEN = 0x00000002, REDRAW_LINE_1_MASK = 0x00000003, REDRAW_PRAYER = 0x00000100,
  REDRAW_BREATH = 0x00000200, REDRAW_REPEL_MISSILES = 0x00000400, REDRAW_REGENERATION = 0x00000800, REDRAW_INSULATION = 0x00001000,
  REDRAW_FLY = 0x00002000, REDRAW_INVISIBILITY = 0x00004000, REDRAW_LINE_2_MASK = 0x00007f00, REDRAW_CONFUSION = 0x00010000,
  REDRAW_POISONED = 0x00020000, REDRAW_LIQUID_FLAMES = 0x00040000, REDRAW_DISEASED = 0x00080000, REDRAW_CONTAMINATED = 0x00100000,
  REDRAW_SWIFTNESS = 0x00200000, REDRAW_SPEED = 0x00400000, REDRAW_LINE_3_MASK = 0x007f0000
}

Functions

void update_turn_count (void)
void print_stats (void)
void print_stats_level (void)
void draw_border (void)
bool compare_monsters_attitude (const monster *m1, const monster *m2)
std::string mpr_monster_list (bool past=false)
void redraw_skill (const std::string &your_name, const std::string &class_name)
int update_monster_pane (void)
const char * equip_slot_to_name (int equip)
int equip_name_to_slot (const char *s)
void print_overview_screen (void)
std::string dump_overview_screen (bool full_id)
std::string magic_res_adjective (int mr)
std::string stealth_desc (int stealth)


Enumeration Type Documentation

Enumerator:
REDRAW_HUNGER 
REDRAW_BURDEN 
REDRAW_LINE_1_MASK 
REDRAW_PRAYER 
REDRAW_BREATH 
REDRAW_REPEL_MISSILES 
REDRAW_REGENERATION 
REDRAW_INSULATION 
REDRAW_FLY 
REDRAW_INVISIBILITY 
REDRAW_LINE_2_MASK 
REDRAW_CONFUSION 
REDRAW_POISONED 
REDRAW_LIQUID_FLAMES 
REDRAW_DISEASED 
REDRAW_CONTAMINATED 
REDRAW_SWIFTNESS 
REDRAW_SPEED 
REDRAW_LINE_3_MASK 


Function Documentation

bool compare_monsters_attitude ( const monster m1,
const monster m2 
)

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void draw_border ( void   ) 

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std::string dump_overview_screen ( bool  full_id  ) 

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int equip_name_to_slot ( const char *  s  ) 

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const char* equip_slot_to_name ( int  equip  ) 

std::string magic_res_adjective ( int  mr  ) 

std::string mpr_monster_list ( bool  past = false  ) 

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void print_overview_screen ( void   ) 

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void print_stats ( void   ) 

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void print_stats_level ( void   ) 

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void redraw_skill ( const std::string your_name,
const std::string class_name 
)

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std::string stealth_desc ( int  stealth  ) 

int update_monster_pane ( void   ) 

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void update_turn_count ( void   ) 

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Generated on Thu Jan 13 13:17:55 2011 by  doxygen 1.5.6