output.h File Reference
Go to the source code of this file.
|
Enumerations |
| enum | status_redraw_flag_type {
REDRAW_HUNGER = 0x00000001,
REDRAW_BURDEN = 0x00000002,
REDRAW_LINE_1_MASK = 0x00000003,
REDRAW_PRAYER = 0x00000100,
REDRAW_BREATH = 0x00000200,
REDRAW_REPEL_MISSILES = 0x00000400,
REDRAW_REGENERATION = 0x00000800,
REDRAW_INSULATION = 0x00001000,
REDRAW_FLY = 0x00002000,
REDRAW_INVISIBILITY = 0x00004000,
REDRAW_LINE_2_MASK = 0x00007f00,
REDRAW_CONFUSION = 0x00010000,
REDRAW_POISONED = 0x00020000,
REDRAW_LIQUID_FLAMES = 0x00040000,
REDRAW_DISEASED = 0x00080000,
REDRAW_CONTAMINATED = 0x00100000,
REDRAW_SWIFTNESS = 0x00200000,
REDRAW_SPEED = 0x00400000,
REDRAW_LINE_3_MASK = 0x007f0000
} |
Functions |
| void | update_turn_count (void) |
| void | print_stats (void) |
| void | print_stats_level (void) |
| void | draw_border (void) |
| bool | compare_monsters_attitude (const monster *m1, const monster *m2) |
| std::string | mpr_monster_list (bool past=false) |
| void | redraw_skill (const std::string &your_name, const std::string &class_name) |
| int | update_monster_pane (void) |
| const char * | equip_slot_to_name (int equip) |
| int | equip_name_to_slot (const char *s) |
| void | print_overview_screen (void) |
| std::string | dump_overview_screen (bool full_id) |
| std::string | magic_res_adjective (int mr) |
| std::string | stealth_desc (int stealth) |
Enumeration Type Documentation
- Enumerator:
-
| REDRAW_HUNGER |
|
| REDRAW_BURDEN |
|
| REDRAW_LINE_1_MASK |
|
| REDRAW_PRAYER |
|
| REDRAW_BREATH |
|
| REDRAW_REPEL_MISSILES |
|
| REDRAW_REGENERATION |
|
| REDRAW_INSULATION |
|
| REDRAW_FLY |
|
| REDRAW_INVISIBILITY |
|
| REDRAW_LINE_2_MASK |
|
| REDRAW_CONFUSION |
|
| REDRAW_POISONED |
|
| REDRAW_LIQUID_FLAMES |
|
| REDRAW_DISEASED |
|
| REDRAW_CONTAMINATED |
|
| REDRAW_SWIFTNESS |
|
| REDRAW_SPEED |
|
| REDRAW_LINE_3_MASK |
|
Function Documentation
| bool compare_monsters_attitude |
( |
const monster * |
m1, |
|
|
const monster * |
m2 | |
|
) |
| | |
| void draw_border |
( |
void |
|
) |
|
| int equip_name_to_slot |
( |
const char * |
s |
) |
|
| const char* equip_slot_to_name |
( |
int |
equip |
) |
|
| void print_overview_screen |
( |
void |
|
) |
|
| void print_stats |
( |
void |
|
) |
|
| void print_stats_level |
( |
void |
|
) |
|
| int update_monster_pane |
( |
void |
|
) |
|
| void update_turn_count |
( |
void |
|
) |
|