#include "AppHdr.h"
#include "mon-death.h"
#include "areas.h"
#include "coordit.h"
#include "database.h"
#include "env.h"
#include "items.h"
#include "message.h"
#include "mgen_data.h"
#include "mon-behv.h"
#include "mon-iter.h"
#include "mon-place.h"
#include "mon-speak.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "random.h"
#include "religion.h"
#include "state.h"
#include "stuff.h"
#include "transform.h"
#include "view.h"
Functions | |
bool | mons_is_pikel (monster *mons) |
void | pikel_band_neutralise (bool check_tagged) |
bool | mons_is_kirke (monster *mons) |
void | hogs_to_humans () |
bool | mons_is_dowan (const monster *mons) |
bool | mons_is_duvessa (const monster *mons) |
bool | mons_is_elven_twin (const monster *mons) |
void | elven_twin_died (monster *twin, bool in_transit, killer_type killer, int killer_index) |
void | elven_twins_pacify (monster *twin) |
void | elven_twins_unpacify (monster *twin) |
void | spirit_fades (monster *spirit) |
monster * | get_shedu_pair (const monster *mons) |
bool | shedu_pair_alive (const monster *mons) |
bool | mons_is_shedu (const monster *mons) |
void | shedu_do_resurrection (const monster *mons) |
void | shedu_do_actual_resurrection (monster *mons) |
void elven_twin_died | ( | monster * | twin, | |
bool | in_transit, | |||
killer_type | killer, | |||
int | killer_index | |||
) |
void elven_twins_pacify | ( | monster * | twin | ) |
void elven_twins_unpacify | ( | monster * | twin | ) |
void hogs_to_humans | ( | ) |
bool mons_is_dowan | ( | const monster * | mons | ) |
bool mons_is_duvessa | ( | const monster * | mons | ) |
bool mons_is_elven_twin | ( | const monster * | mons | ) |
bool mons_is_kirke | ( | monster * | mons | ) |
bool mons_is_pikel | ( | monster * | mons | ) |
bool mons_is_shedu | ( | const monster * | mons | ) |
void pikel_band_neutralise | ( | bool | check_tagged | ) |
void shedu_do_actual_resurrection | ( | monster * | mons | ) |
void shedu_do_resurrection | ( | const monster * | mons | ) |
bool shedu_pair_alive | ( | const monster * | mons | ) |
void spirit_fades | ( | monster * | spirit | ) |