#include "AppHdr.h"#include "mon-death.h"#include "areas.h"#include "coordit.h"#include "database.h"#include "env.h"#include "items.h"#include "message.h"#include "mgen_data.h"#include "mon-behv.h"#include "mon-iter.h"#include "mon-place.h"#include "mon-speak.h"#include "mon-stuff.h"#include "mon-util.h"#include "random.h"#include "religion.h"#include "state.h"#include "stuff.h"#include "transform.h"#include "view.h"

Functions | |
| bool | mons_is_pikel (monster *mons) |
| void | pikel_band_neutralise (bool check_tagged) |
| bool | mons_is_kirke (monster *mons) |
| void | hogs_to_humans () |
| bool | mons_is_dowan (const monster *mons) |
| bool | mons_is_duvessa (const monster *mons) |
| bool | mons_is_elven_twin (const monster *mons) |
| void | elven_twin_died (monster *twin, bool in_transit, killer_type killer, int killer_index) |
| void | elven_twins_pacify (monster *twin) |
| void | elven_twins_unpacify (monster *twin) |
| void | spirit_fades (monster *spirit) |
| monster * | get_shedu_pair (const monster *mons) |
| bool | shedu_pair_alive (const monster *mons) |
| bool | mons_is_shedu (const monster *mons) |
| void | shedu_do_resurrection (const monster *mons) |
| void | shedu_do_actual_resurrection (monster *mons) |
| void elven_twin_died | ( | monster * | twin, | |
| bool | in_transit, | |||
| killer_type | killer, | |||
| int | killer_index | |||
| ) |

| void elven_twins_pacify | ( | monster * | twin | ) |

| void elven_twins_unpacify | ( | monster * | twin | ) |

| void hogs_to_humans | ( | ) |

| bool mons_is_dowan | ( | const monster * | mons | ) |

| bool mons_is_duvessa | ( | const monster * | mons | ) |

| bool mons_is_elven_twin | ( | const monster * | mons | ) |

| bool mons_is_kirke | ( | monster * | mons | ) |

| bool mons_is_pikel | ( | monster * | mons | ) |

| bool mons_is_shedu | ( | const monster * | mons | ) |

| void pikel_band_neutralise | ( | bool | check_tagged | ) |

| void shedu_do_actual_resurrection | ( | monster * | mons | ) |

| void shedu_do_resurrection | ( | const monster * | mons | ) |

| bool shedu_pair_alive | ( | const monster * | mons | ) |

| void spirit_fades | ( | monster * | spirit | ) |

1.5.6