#include "AppHdr.h"
#include "mon-behv.h"
#include "externs.h"
#include "areas.h"
#include "coord.h"
#include "coordit.h"
#include "database.h"
#include "dungeon.h"
#include "env.h"
#include "fprop.h"
#include "exclude.h"
#include "items.h"
#include "mon-death.h"
#include "mon-iter.h"
#include "mon-movetarget.h"
#include "mon-pathfind.h"
#include "mon-speak.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "ouch.h"
#include "random.h"
#include "state.h"
#include "terrain.h"
#include "traps.h"
#include "hints.h"
#include "view.h"
#include "shout.h"
Functions | |
void | handle_behaviour (monster *mon) |
void | behaviour_event (monster *mon, mon_event_type event, int src, coord_def src_pos, bool allow_shout) |
void | make_mons_stop_fleeing (monster *mon) |
coord_def | zotdef_target () |
void behaviour_event | ( | monster * | mon, | |
mon_event_type | event, | |||
int | src, | |||
coord_def | src_pos, | |||
bool | allow_shout | |||
) |
void handle_behaviour | ( | monster * | mon | ) |
void make_mons_stop_fleeing | ( | monster * | mon | ) |
coord_def zotdef_target | ( | ) |