#include "AppHdr.h"#include "spl-clouds.h"#include "externs.h"#include <algorithm>#include "beam.h"#include "cloud.h"#include "coord.h"#include "coordit.h"#include "env.h"#include "exercise.h"#include "fprop.h"#include "godconduct.h"#include "itemprop.h"#include "items.h"#include "libutil.h"#include "message.h"#include "misc.h"#include "mon-behv.h"#include "mon-util.h"#include "ouch.h"#include "player.h"#include "skills.h"#include "spl-util.h"#include "stuff.h"#include "terrain.h"#include "transform.h"#include "viewchar.h"#include "shout.h"

Functions | |
| bool | conjure_flame (int pow, const coord_def &where) |
| bool | stinking_cloud (int pow, bolt &beem) |
| int | cast_big_c (int pow, cloud_type cty, const actor *caster, bolt &beam) |
| void | big_cloud (cloud_type cl_type, const actor *agent, const coord_def &where, int pow, int size, int spread_rate, int colour, std::string name, std::string tile) |
| void | cast_ring_of_flames (int power) |
| void | manage_fire_shield (int delay) |
| void | corpse_rot (actor *caster) |
| int | make_a_normal_cloud (coord_def where, int pow, int spread_rate, cloud_type ctype, const actor *agent, int colour, std::string name, std::string tile) |
| std::string | get_evaporate_result_list (int potion) |
| bool | cast_evaporate (int pow, bolt &beem, int pot_idx) |
| int | holy_flames (monster *caster, actor *defender) |
| void big_cloud | ( | cloud_type | cl_type, | |
| const actor * | agent, | |||
| const coord_def & | where, | |||
| int | pow, | |||
| int | size, | |||
| int | spread_rate, | |||
| int | colour, | |||
| std::string | name, | |||
| std::string | tile | |||
| ) |

| int cast_big_c | ( | int | pow, | |
| cloud_type | cty, | |||
| const actor * | caster, | |||
| bolt & | beam | |||
| ) |

| bool cast_evaporate | ( | int | pow, | |
| bolt & | beem, | |||
| int | pot_idx | |||
| ) |

| void cast_ring_of_flames | ( | int | power | ) |

| bool conjure_flame | ( | int | pow, | |
| const coord_def & | where | |||
| ) |

| void corpse_rot | ( | actor * | caster | ) |

| std::string get_evaporate_result_list | ( | int | potion | ) |

| int make_a_normal_cloud | ( | coord_def | where, | |
| int | pow, | |||
| int | spread_rate, | |||
| cloud_type | ctype, | |||
| const actor * | agent, | |||
| int | colour, | |||
| std::string | name, | |||
| std::string | tile | |||
| ) |

| void manage_fire_shield | ( | int | delay | ) |

| bool stinking_cloud | ( | int | pow, | |
| bolt & | beem | |||
| ) |

1.5.6