#include "externs.h"#include "show.h"

Go to the source code of this file.
Functions | |
| void | init_monsters_seens () |
| bool | mons_near (const monster *mons) |
| bool | mon_enemies_around (const monster *mons) |
| void | seen_monsters_react () |
| void | find_features (const std::vector< coord_def > &features, wchar_t feature, std::vector< coord_def > *found) |
| bool | magic_mapping (int map_radius, int proportion, bool suppress_msg, bool force=false, bool deterministic=false, bool circular=false, coord_def origin=coord_def(-1,-1)) |
| void | reautomap_level () |
| void | fully_map_level () |
| bool | is_feature (wchar_t feature, const coord_def &where) |
| void | clear_feature_overrides () |
| void | add_feature_override (const std::string &text) |
| std::string | screenshot (bool fullscreen=false) |
| bool | view_update () |
| void | view_update_at (const coord_def &pos) |
| void | flash_view (uint8_t colour=BLACK) |
| void | flash_view_delay (uint8_t colour=BLACK, int delay=150) |
| void | flash_monster_colour (const monster *mon, uint8_t fmc_colour, int fmc_delay) |
| void | viewwindow (bool show_updates=true) |
| void | update_monsters_in_view () |
| void | handle_seen_interrupt (monster *mons, std::vector< std::string > *msgs_buf=NULL) |
| void | flush_comes_into_view () |
| void | toggle_show_terrain () |
| void | reset_show_terrain () |
| void | handle_terminal_resize (bool redraw=true) |
| void add_feature_override | ( | const std::string & | text | ) |
| void clear_feature_overrides | ( | ) |
| void find_features | ( | const std::vector< coord_def > & | features, | |
| wchar_t | feature, | |||
| std::vector< coord_def > * | found | |||
| ) |

| void flash_monster_colour | ( | const monster * | mon, | |
| uint8_t | fmc_colour, | |||
| int | fmc_delay | |||
| ) |

| void flash_view | ( | uint8_t | colour = BLACK |
) |

| void flash_view_delay | ( | uint8_t | colour = BLACK, |
|
| int | delay = 150 | |||
| ) |

| void flush_comes_into_view | ( | ) |

| void fully_map_level | ( | ) |

| void handle_seen_interrupt | ( | monster * | mons, | |
| std::vector< std::string > * | msgs_buf = NULL | |||
| ) |

| void handle_terminal_resize | ( | bool | redraw = true |
) |

| void init_monsters_seens | ( | ) |
| bool is_feature | ( | wchar_t | feature, | |
| const coord_def & | where | |||
| ) |

| bool magic_mapping | ( | int | map_radius, | |
| int | proportion, | |||
| bool | suppress_msg, | |||
| bool | force = false, |
|||
| bool | deterministic = false, |
|||
| bool | circular = false, |
|||
| coord_def | origin = coord_def(-1,-1) | |||
| ) |

| bool mon_enemies_around | ( | const monster * | mons | ) |

| bool mons_near | ( | const monster * | mons | ) |

| void reautomap_level | ( | ) |
| void reset_show_terrain | ( | ) |
| std::string screenshot | ( | bool | fullscreen = false |
) |

| void seen_monsters_react | ( | ) |

| void toggle_show_terrain | ( | ) |

| void update_monsters_in_view | ( | ) |

| bool view_update | ( | ) |

| void view_update_at | ( | const coord_def & | pos | ) |

| void viewwindow | ( | bool | show_updates = true |
) |

1.5.6