#include "externs.h"
#include "show.h"
Go to the source code of this file.
Functions | |
void | init_monsters_seens () |
bool | mons_near (const monster *mons) |
bool | mon_enemies_around (const monster *mons) |
void | seen_monsters_react () |
void | find_features (const std::vector< coord_def > &features, wchar_t feature, std::vector< coord_def > *found) |
bool | magic_mapping (int map_radius, int proportion, bool suppress_msg, bool force=false, bool deterministic=false, bool circular=false, coord_def origin=coord_def(-1,-1)) |
void | reautomap_level () |
void | fully_map_level () |
bool | is_feature (wchar_t feature, const coord_def &where) |
void | clear_feature_overrides () |
void | add_feature_override (const std::string &text) |
std::string | screenshot (bool fullscreen=false) |
bool | view_update () |
void | view_update_at (const coord_def &pos) |
void | flash_view (uint8_t colour=BLACK) |
void | flash_view_delay (uint8_t colour=BLACK, int delay=150) |
void | flash_monster_colour (const monster *mon, uint8_t fmc_colour, int fmc_delay) |
void | viewwindow (bool show_updates=true) |
void | update_monsters_in_view () |
void | handle_seen_interrupt (monster *mons, std::vector< std::string > *msgs_buf=NULL) |
void | flush_comes_into_view () |
void | toggle_show_terrain () |
void | reset_show_terrain () |
void | handle_terminal_resize (bool redraw=true) |
void add_feature_override | ( | const std::string & | text | ) |
void clear_feature_overrides | ( | ) |
void find_features | ( | const std::vector< coord_def > & | features, | |
wchar_t | feature, | |||
std::vector< coord_def > * | found | |||
) |
void flash_monster_colour | ( | const monster * | mon, | |
uint8_t | fmc_colour, | |||
int | fmc_delay | |||
) |
void flash_view | ( | uint8_t | colour = BLACK |
) |
void flash_view_delay | ( | uint8_t | colour = BLACK , |
|
int | delay = 150 | |||
) |
void flush_comes_into_view | ( | ) |
void fully_map_level | ( | ) |
void handle_seen_interrupt | ( | monster * | mons, | |
std::vector< std::string > * | msgs_buf = NULL | |||
) |
void handle_terminal_resize | ( | bool | redraw = true |
) |
void init_monsters_seens | ( | ) |
bool is_feature | ( | wchar_t | feature, | |
const coord_def & | where | |||
) |
bool magic_mapping | ( | int | map_radius, | |
int | proportion, | |||
bool | suppress_msg, | |||
bool | force = false , |
|||
bool | deterministic = false , |
|||
bool | circular = false , |
|||
coord_def | origin = coord_def(-1,-1) | |||
) |
bool mon_enemies_around | ( | const monster * | mons | ) |
bool mons_near | ( | const monster * | mons | ) |
void reautomap_level | ( | ) |
void reset_show_terrain | ( | ) |
std::string screenshot | ( | bool | fullscreen = false |
) |
void seen_monsters_react | ( | ) |
void toggle_show_terrain | ( | ) |
void update_monsters_in_view | ( | ) |
bool view_update | ( | ) |
void view_update_at | ( | const coord_def & | pos | ) |
void viewwindow | ( | bool | show_updates = true |
) |